Perfil de Kennix
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.980.646.197 cr |
Credits spent on ships | 3.354.213.939 cr |
Credits spent on outfitting | 6.078.161.757 cr |
Credits spent on repairs | 13.609.518 cr |
Credits spent on fuel | 171.923 cr |
Credits spent on munitions | 1.137.436 cr |
Insurance claims | 29 |
Total claim costs | 118.920.217 cr |
Combat |
|
Bounties claimed | 4.544 |
Profit from bounties | 217.484.458 cr |
Combat bonds | 489 |
Profit from combat bonds | 15.701.702 cr |
Assassinations | 30 |
Profit from assassinations | 26.127.720 cr |
Highest single reward | 298.080 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 145.014 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 834.690 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 9.420 cr |
Commodities smuggled | 108 |
Average profit | 1.346 cr |
Highest single transaction | 5.760 cr |
Trading |
|
Market network | 73 |
Trading profit | 325.045.990 cr |
Commodities traded | 5.652 |
Average profit | 664.716 cr |
Highest single transaction | 79.813.160 cr |
Mining |
|
Profits from mining | 339.219.303 cr |
Minerals refined | 935 |
Materials collected | 9.464 |
Exploration |
|
Systems visited | 5.837 |
Profits from exploration | 467.387.023 cr |
Level 2 detailed scans | 14.442 |
Level 3 detailed scans | 14.534 |
Highest payout | 10.021.734 cr |
Total hyperspace distance | 254.278 a.l. |
Total hyperspace jumps | 8.179 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 7W 4D 4H 9M |
Passengers |
|
Total bulk passengers delivered | 1.265 |
Total VIPs delivered | 4.932 |
Total delivered | 6.197 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 4.362 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 872 |
Grade 1 upgrades generated | 173 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 54.791.517 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 13S |
Time in gunner role | 1M 26S |
Time in fighter con role | 14M 21S |
Total credits accrued | 120.886 cr |