CMDR Kennix profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 980 646 197 cr |
Credits spent on ships | 3 354 213 939 cr |
Credits spent on outfitting | 6 078 161 757 cr |
Credits spent on repairs | 13 609 518 cr |
Credits spent on fuel | 171 923 cr |
Credits spent on munitions | 1 137 436 cr |
Insurance claims | 29 |
Total claim costs | 118 920 217 cr |
Combat |
|
Bounties claimed | 4 544 |
Profit from bounties | 217 484 458 cr |
Combat bonds | 489 |
Profit from combat bonds | 15 701 702 cr |
Assassinations | 30 |
Profit from assassinations | 26 127 720 cr |
Highest single reward | 298 080 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 145 014 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 834 690 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 9 420 cr |
Commodities smuggled | 108 |
Average profit | 1 346 cr |
Highest single transaction | 5 760 cr |
Trading |
|
Market network | 73 |
Trading profit | 325 045 990 cr |
Commodities traded | 5 652 |
Average profit | 664 716 cr |
Highest single transaction | 79 813 160 cr |
Mining |
|
Profits from mining | 339 219 303 cr |
Minerals refined | 935 |
Materials collected | 9 464 |
Exploration |
|
Systems visited | 5 837 |
Profits from exploration | 467 387 023 cr |
Level 2 detailed scans | 14 442 |
Level 3 detailed scans | 14 534 |
Highest payout | 10 021 734 cr |
Total hyperspace distance | 254 278 ly |
Total hyperspace jumps | 8 179 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 4D 4H 9M |
Passengers |
|
Total bulk passengers delivered | 1 265 |
Total VIPs delivered | 4 932 |
Total delivered | 6 197 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 4 362 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 872 |
Grade 1 upgrades generated | 173 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 54 791 517 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 13S |
Time in gunner role | 1M 26S |
Time in fighter con role | 14M 21S |
Total credits accrued | 120 886 cr |