CMDR _GERMANICUS_ profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,780,537,171 cr |
Credits spent on ships | 1,984,066,737 cr |
Credits spent on outfitting | 5,339,083,911 cr |
Credits spent on repairs | 38,126,440 cr |
Credits spent on fuel | 1,534,246 cr |
Credits spent on munitions | 5,333,205 cr |
Insurance claims | 63 |
Total claim costs | 186,469,460 cr |
Combat |
|
Bounties claimed | 8,473 |
Profit from bounties | 527,108,905 cr |
Combat bonds | 2,542 |
Profit from combat bonds | 120,564,488 cr |
Assassinations | 156 |
Profit from assassinations | 155,293,713 cr |
Highest single reward | 1,695,700 cr |
Skimmers killed | 532 |
Crime |
|
Fines issued | 601 |
Lifetime fines value | 19,482,215 cr |
Bounties received/earned | 1,165 |
Lifetime bounty value | 21,171,855 cr |
Highest bounty issued | 2,146,800 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 16,087,435 cr |
Commodities smuggled | 4,810 |
Average profit | 143,638 cr |
Highest single transaction | 1,508,160 cr |
Trading |
|
Market network | 385 |
Trading profit | 4,176,647,199 cr |
Commodities traded | 360,368 |
Average profit | 1,583,863 cr |
Highest single transaction | 655,458,947 cr |
Mining |
|
Profits from mining | 2,354,130,512 cr |
Minerals refined | 5,139 |
Materials collected | 63,111 |
Exploration |
|
Systems visited | 7,135 |
Profits from exploration | 1,131,196,284 cr |
Level 2 detailed scans | 26,244 |
Level 3 detailed scans | 26,866 |
Highest payout | 16,424,702 cr |
Total hyperspace distance | 405,800 ly |
Total hyperspace jumps | 14,373 |
Max distance from start | 28,325.73 ly |
Max distance from Sol | 28,330.77 ly |
Max distance from Colonia | 28,693.27 ly |
Approximate time played | 20W 1D 22H 25M |
Passengers |
|
Total bulk passengers delivered | 16,650 |
Total VIPs delivered | 2,447 |
Total delivered | 19,097 |
Total ejected | 125 |
Search and Rescue |
|
Total items rescued | 424 |
Total profit | 5,326,583 cr |
Total rescue transactions | 85 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5,169 |
Grade 1 upgrades generated | 616 |
Grade 2 upgrades generated | 796 |
Grade 3 upgrades generated | 1,156 |
Grade 4 upgrades generated | 1,246 |
Grade 5 upgrades generated | 1,355 |
Crew |
|
Crew credits earned | 1,688,770,075 cr |
Crew hired | 30 |
Crew fired | 26 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 11H 46M 31S |
Time in gunner role | 17M 52S |