CMDR _GERMANICUS_ profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 780 537 171 cr |
Credits spent on ships | 1 984 066 737 cr |
Credits spent on outfitting | 5 339 083 911 cr |
Credits spent on repairs | 38 126 440 cr |
Credits spent on fuel | 1 534 246 cr |
Credits spent on munitions | 5 333 205 cr |
Insurance claims | 63 |
Total claim costs | 186 469 460 cr |
Combat |
|
Bounties claimed | 8 473 |
Profit from bounties | 527 108 905 cr |
Combat bonds | 2 542 |
Profit from combat bonds | 120 564 488 cr |
Assassinations | 156 |
Profit from assassinations | 155 293 713 cr |
Highest single reward | 1 695 700 cr |
Skimmers killed | 532 |
Crime |
|
Fines issued | 601 |
Lifetime fines value | 19 482 215 cr |
Bounties received/earned | 1 165 |
Lifetime bounty value | 21 171 855 cr |
Highest bounty issued | 2 146 800 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 16 087 435 cr |
Commodities smuggled | 4 810 |
Average profit | 143 638 cr |
Highest single transaction | 1 508 160 cr |
Trading |
|
Market network | 385 |
Trading profit | 4 176 647 199 cr |
Commodities traded | 360 368 |
Average profit | 1 583 863 cr |
Highest single transaction | 655 458 947 cr |
Mining |
|
Profits from mining | 2 354 130 512 cr |
Minerals refined | 5 139 |
Materials collected | 63 111 |
Exploration |
|
Systems visited | 7 135 |
Profits from exploration | 1 131 196 284 cr |
Level 2 detailed scans | 26 244 |
Level 3 detailed scans | 26 866 |
Highest payout | 16 424 702 cr |
Total hyperspace distance | 405 800 ly |
Total hyperspace jumps | 14 373 |
Max distance from start | 28 325,73 ly |
Max distance from Sol | 28 330,77 ly |
Max distance from Colonia | 28 693,27 ly |
Approximate time played | 20W 1D 22H 25M |
Passengers |
|
Total bulk passengers delivered | 16 650 |
Total VIPs delivered | 2 447 |
Total delivered | 19 097 |
Total ejected | 125 |
Search and Rescue |
|
Total items rescued | 424 |
Total profit | 5 326 583 cr |
Total rescue transactions | 85 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 169 |
Grade 1 upgrades generated | 616 |
Grade 2 upgrades generated | 796 |
Grade 3 upgrades generated | 1 156 |
Grade 4 upgrades generated | 1 246 |
Grade 5 upgrades generated | 1 355 |
Crew |
|
Crew credits earned | 1 688 770 075 cr |
Crew hired | 30 |
Crew fired | 26 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 11H 46M 31S |
Time in gunner role | 17M 52S |