CMDR GenDeathrow profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,266,968,106 cr |
Credits spent on ships | 695,004,770 cr |
Credits spent on outfitting | 1,118,558,856 cr |
Credits spent on repairs | 6,871,672 cr |
Credits spent on fuel | 118,837 cr |
Credits spent on munitions | 541,755 cr |
Insurance claims | 17 |
Total claim costs | 52,017,641 cr |
Combat |
|
Bounties claimed | 214 |
Profit from bounties | 7,037,163 cr |
Combat bonds | 85 |
Profit from combat bonds | 3,354,133 cr |
Assassinations | 4 |
Profit from assassinations | 874,670 cr |
Highest single reward | 254,475 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 517,527 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 2,200 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16,640 cr |
Commodities smuggled | 8 |
Average profit | 3,328 cr |
Highest single transaction | 8,628 cr |
Trading |
|
Market network | 74 |
Trading profit | 4,392,830,253 cr |
Commodities traded | 11,009 |
Average profit | 23,242,488 cr |
Highest single transaction | 770,873,796 cr |
Mining |
|
Profits from mining | 4,238,587,230 cr |
Minerals refined | 4,811 |
Materials collected | 7,350 |
Exploration |
|
Systems visited | 3,309 |
Profits from exploration | 365,208,190 cr |
Level 2 detailed scans | 12,138 |
Level 3 detailed scans | 12,115 |
Highest payout | 7,260,104 cr |
Total hyperspace distance | 254,928 ly |
Total hyperspace jumps | 3,919 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,252.18 ly |
Approximate time played | 2W 4D 15H |
Passengers |
|
Total bulk passengers delivered | 721 |
Total VIPs delivered | 1,028 |
Total delivered | 1,749 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5,400 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 546 |
Grade 1 upgrades generated | 204 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 127 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 11S |
Time in gunner role | 21M 23S |
Time in fighter con role | 38M 24S |
Total credits accrued | 2,888,476 cr |