Perfil de GenDeathrow
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5.266.968.106 cr |
Credits spent on ships | 695.004.770 cr |
Credits spent on outfitting | 1.118.558.856 cr |
Credits spent on repairs | 6.871.672 cr |
Credits spent on fuel | 118.837 cr |
Credits spent on munitions | 541.755 cr |
Insurance claims | 17 |
Total claim costs | 52.017.641 cr |
Combat |
|
Bounties claimed | 214 |
Profit from bounties | 7.037.163 cr |
Combat bonds | 85 |
Profit from combat bonds | 3.354.133 cr |
Assassinations | 4 |
Profit from assassinations | 874.670 cr |
Highest single reward | 254.475 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 517.527 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 2.200 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16.640 cr |
Commodities smuggled | 8 |
Average profit | 3.328 cr |
Highest single transaction | 8.628 cr |
Trading |
|
Market network | 74 |
Trading profit | 4.392.830.253 cr |
Commodities traded | 11.009 |
Average profit | 23.242.488 cr |
Highest single transaction | 770.873.796 cr |
Mining |
|
Profits from mining | 4.238.587.230 cr |
Minerals refined | 4.811 |
Materials collected | 7.350 |
Exploration |
|
Systems visited | 3.309 |
Profits from exploration | 365.208.190 cr |
Level 2 detailed scans | 12.138 |
Level 3 detailed scans | 12.115 |
Highest payout | 7.260.104 cr |
Total hyperspace distance | 254.928 a.l. |
Total hyperspace jumps | 3.919 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.252,18 a.l. |
Approximate time played | 2W 4D 15H |
Passengers |
|
Total bulk passengers delivered | 721 |
Total VIPs delivered | 1.028 |
Total delivered | 1.749 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5.400 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 546 |
Grade 1 upgrades generated | 204 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 127 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 11S |
Time in gunner role | 21M 23S |
Time in fighter con role | 38M 24S |
Total credits accrued | 2.888.476 cr |