CMDR GenDeathrow profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 266 968 106 cr |
Credits spent on ships | 695 004 770 cr |
Credits spent on outfitting | 1 118 558 856 cr |
Credits spent on repairs | 6 871 672 cr |
Credits spent on fuel | 118 837 cr |
Credits spent on munitions | 541 755 cr |
Insurance claims | 17 |
Total claim costs | 52 017 641 cr |
Combat |
|
Bounties claimed | 214 |
Profit from bounties | 7 037 163 cr |
Combat bonds | 85 |
Profit from combat bonds | 3 354 133 cr |
Assassinations | 4 |
Profit from assassinations | 874 670 cr |
Highest single reward | 254 475 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 517 527 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 2 200 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 640 cr |
Commodities smuggled | 8 |
Average profit | 3 328 cr |
Highest single transaction | 8 628 cr |
Trading |
|
Market network | 74 |
Trading profit | 4 392 830 253 cr |
Commodities traded | 11 009 |
Average profit | 23 242 488 cr |
Highest single transaction | 770 873 796 cr |
Mining |
|
Profits from mining | 4 238 587 230 cr |
Minerals refined | 4 811 |
Materials collected | 7 350 |
Exploration |
|
Systems visited | 3 309 |
Profits from exploration | 365 208 190 cr |
Level 2 detailed scans | 12 138 |
Level 3 detailed scans | 12 115 |
Highest payout | 7 260 104 cr |
Total hyperspace distance | 254 928 ly |
Total hyperspace jumps | 3 919 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 252,18 ly |
Approximate time played | 2W 4D 15H |
Passengers |
|
Total bulk passengers delivered | 721 |
Total VIPs delivered | 1 028 |
Total delivered | 1 749 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5 400 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 546 |
Grade 1 upgrades generated | 204 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 127 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 11S |
Time in gunner role | 21M 23S |
Time in fighter con role | 38M 24S |
Total credits accrued | 2 888 476 cr |