CMDR Ian Norton profile
(Anaconda)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 5,020,474,979 cr |
Credits spent on ships | 1,806,277,083 cr |
Credits spent on outfitting | 6,657,102,919 cr |
Credits spent on repairs | 66,941,471 cr |
Credits spent on fuel | 1,494,800 cr |
Credits spent on munitions | 12,650,285 cr |
Insurance claims | 226 |
Total claim costs | 413,975,151 cr |
Combat |
|
Bounties claimed | 8,827 |
Profit from bounties | 254,288,023 cr |
Combat bonds | 3,568 |
Profit from combat bonds | 226,756,147 cr |
Assassinations | 86 |
Profit from assassinations | 14,415,880 cr |
Highest single reward | 900,400 cr |
Skimmers killed | 174 |
Crime |
|
Fines issued | 2,477 |
Lifetime fines value | 3,479,097 cr |
Bounties received/earned | 1,568 |
Lifetime bounty value | 3,475,230 cr |
Highest bounty issued | 215,600 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 7,774,015 cr |
Commodities smuggled | 3,215 |
Average profit | 61,213 cr |
Highest single transaction | 1,236,984 cr |
Trading |
|
Market network | 287 |
Trading profit | 3,796,208,472 cr |
Commodities traded | 169,739 |
Average profit | 1,585,718 cr |
Highest single transaction | 155,594,319 cr |
Mining |
|
Profits from mining | 1,507,870,716 cr |
Minerals refined | 23,919 |
Materials collected | 23,372 |
Exploration |
|
Systems visited | 9,478 |
Profits from exploration | 207,799,234 cr |
Level 2 detailed scans | 9,219 |
Level 3 detailed scans | 17,844 |
Highest payout | 5,168,966 cr |
Total hyperspace distance | 397,432 ly |
Total hyperspace jumps | 16,168 |
Max distance from start | 25,856.79 ly |
Max distance from Sol | 25,912.88 ly |
Max distance from Colonia | 25,785.42 ly |
Approximate time played | 15W 3D 17H 32M |
Passengers |
|
Total bulk passengers delivered | 6,181 |
Total VIPs delivered | 111 |
Total delivered | 6,292 |
Total ejected | 108 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 1,392,250 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 2,282 |
Grade 1 upgrades generated | 928 |
Grade 2 upgrades generated | 470 |
Grade 3 upgrades generated | 472 |
Grade 4 upgrades generated | 267 |
Grade 5 upgrades generated | 145 |
Crew |
|
Crew credits earned | 632,836,209 cr |
Crew hired | 12 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 10H 53M 11S |
Time in gunner role | 4M 42S |
Time in fighter con role | 44M 33S |
Total credits accrued | 1,743,261 cr |