CMDR Ian Norton profile
(Anaconda)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 5 020 474 979 cr |
Credits spent on ships | 1 806 277 083 cr |
Credits spent on outfitting | 6 657 102 919 cr |
Credits spent on repairs | 66 941 471 cr |
Credits spent on fuel | 1 494 800 cr |
Credits spent on munitions | 12 650 285 cr |
Insurance claims | 226 |
Total claim costs | 413 975 151 cr |
Combat |
|
Bounties claimed | 8 827 |
Profit from bounties | 254 288 023 cr |
Combat bonds | 3 568 |
Profit from combat bonds | 226 756 147 cr |
Assassinations | 86 |
Profit from assassinations | 14 415 880 cr |
Highest single reward | 900 400 cr |
Skimmers killed | 174 |
Crime |
|
Fines issued | 2 477 |
Lifetime fines value | 3 479 097 cr |
Bounties received/earned | 1 568 |
Lifetime bounty value | 3 475 230 cr |
Highest bounty issued | 215 600 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 7 774 015 cr |
Commodities smuggled | 3 215 |
Average profit | 61 213 cr |
Highest single transaction | 1 236 984 cr |
Trading |
|
Market network | 287 |
Trading profit | 3 796 208 472 cr |
Commodities traded | 169 739 |
Average profit | 1 585 718 cr |
Highest single transaction | 155 594 319 cr |
Mining |
|
Profits from mining | 1 507 870 716 cr |
Minerals refined | 23 919 |
Materials collected | 23 372 |
Exploration |
|
Systems visited | 9 478 |
Profits from exploration | 207 799 234 cr |
Level 2 detailed scans | 9 219 |
Level 3 detailed scans | 17 844 |
Highest payout | 5 168 966 cr |
Total hyperspace distance | 397 432 ly |
Total hyperspace jumps | 16 168 |
Max distance from start | 25 856,79 ly |
Max distance from Sol | 25 912,88 ly |
Max distance from Colonia | 25 785,42 ly |
Approximate time played | 15W 3D 17H 32M |
Passengers |
|
Total bulk passengers delivered | 6 181 |
Total VIPs delivered | 111 |
Total delivered | 6 292 |
Total ejected | 108 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 1 392 250 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 2 282 |
Grade 1 upgrades generated | 928 |
Grade 2 upgrades generated | 470 |
Grade 3 upgrades generated | 472 |
Grade 4 upgrades generated | 267 |
Grade 5 upgrades generated | 145 |
Crew |
|
Crew credits earned | 632 836 209 cr |
Crew hired | 12 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 10H 53M 11S |
Time in gunner role | 4M 42S |
Time in fighter con role | 44M 33S |
Total credits accrued | 1 743 261 cr |