CMDR Thomas Kavendish profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,105,987,498 cr |
Credits spent on ships | 2,025,185,396 cr |
Credits spent on outfitting | 4,218,381,256 cr |
Credits spent on repairs | 190,281,749 cr |
Credits spent on fuel | 1,383,816 cr |
Credits spent on munitions | 22,856,181 cr |
Insurance claims | 114 |
Total claim costs | 1,268,006,598 cr |
Combat |
|
Bounties claimed | 12,608 |
Profit from bounties | 1,349,792,451 cr |
Combat bonds | 25,779 |
Profit from combat bonds | 8,122,663,219 cr |
Assassinations | 190 |
Profit from assassinations | 250,156,562 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 880 |
Crime |
|
Fines issued | 1,116 |
Lifetime fines value | 101,611,680 cr |
Bounties received/earned | 3,442 |
Lifetime bounty value | 5,489,275 cr |
Highest bounty issued | 475,200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 74,824,630 cr |
Commodities smuggled | 9,869 |
Average profit | 935,308 cr |
Highest single transaction | 1,854,144 cr |
Trading |
|
Market network | 149 |
Trading profit | 10,616,627,096 cr |
Commodities traded | 120,663 |
Average profit | 12,064,349 cr |
Highest single transaction | 839,566,336 cr |
Mining |
|
Profits from mining | 10,428,168,223 cr |
Minerals refined | 10,798 |
Materials collected | 27,615 |
Exploration |
|
Systems visited | 38,587 |
Profits from exploration | 4,246,009,523 cr |
Level 2 detailed scans | 83,591 |
Level 3 detailed scans | 92,961 |
Highest payout | 16,716,894 cr |
Total hyperspace distance | 1,932,580 ly |
Total hyperspace jumps | 46,272 |
Max distance from start | 65,570.00 ly |
Max distance from Sol | 65,626.87 ly |
Max distance from Colonia | 47,774.24 ly |
Approximate time played | 39W 2D 12H 34M |
Passengers |
|
Total bulk passengers delivered | 990 |
Total VIPs delivered | 1,174 |
Total delivered | 2,164 |
Total ejected | 99 |
Search and Rescue |
|
Total items rescued | 81 |
Total profit | 846,186 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,231 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 318 |
Grade 3 upgrades generated | 543 |
Grade 4 upgrades generated | 538 |
Grade 5 upgrades generated | 540 |
Crew |
|
Crew credits earned | 3,376,115,977 cr |
Crew hired | 512 |
Crew fired | 487 |
Crew lost | 27 |
Multi-Crew |
|
Total time in multi-crew | 4D 5H 56M 42S |
Time in gunner role | 29M 52S |