CMDR Thomas Kavendish profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20 030 480 219 cr |
Credits spent on ships | 2 025 185 396 cr |
Credits spent on outfitting | 4 218 381 256 cr |
Credits spent on repairs | 191 936 161 cr |
Credits spent on fuel | 1 389 751 cr |
Credits spent on munitions | 23 216 807 cr |
Insurance claims | 116 |
Total claim costs | 1 341 821 645 cr |
Combat |
|
Bounties claimed | 12 624 |
Profit from bounties | 1 349 810 757 cr |
Combat bonds | 26 086 |
Profit from combat bonds | 8 362 939 799 cr |
Assassinations | 190 |
Profit from assassinations | 250 156 562 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 936 |
Crime |
|
Fines issued | 1 116 |
Lifetime fines value | 101 611 680 cr |
Bounties received/earned | 3 442 |
Lifetime bounty value | 5 489 275 cr |
Highest bounty issued | 475 200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 74 824 630 cr |
Commodities smuggled | 9 869 |
Average profit | 935 308 cr |
Highest single transaction | 1 854 144 cr |
Trading |
|
Market network | 149 |
Trading profit | 10 616 627 096 cr |
Commodities traded | 120 691 |
Average profit | 12 050 655 cr |
Highest single transaction | 839 566 336 cr |
Mining |
|
Profits from mining | 10 428 168 223 cr |
Minerals refined | 10 798 |
Materials collected | 27 625 |
Exploration |
|
Systems visited | 38 594 |
Profits from exploration | 4 246 009 523 cr |
Level 2 detailed scans | 83 591 |
Level 3 detailed scans | 92 961 |
Highest payout | 16 716 894 cr |
Total hyperspace distance | 1 933 119 ly |
Total hyperspace jumps | 46 309 |
Max distance from start | 65 570,00 ly |
Max distance from Sol | 65 626,87 ly |
Max distance from Colonia | 47 774,24 ly |
Approximate time played | 39W 3D 8H 43M |
Passengers |
|
Total bulk passengers delivered | 990 |
Total VIPs delivered | 1 174 |
Total delivered | 2 164 |
Total ejected | 99 |
Search and Rescue |
|
Total items rescued | 81 |
Total profit | 846 186 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 231 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 318 |
Grade 3 upgrades generated | 543 |
Grade 4 upgrades generated | 538 |
Grade 5 upgrades generated | 540 |
Crew |
|
Crew credits earned | 3 376 403 795 cr |
Crew hired | 512 |
Crew fired | 487 |
Crew lost | 28 |
Multi-Crew |
|
Total time in multi-crew | 4D 5H 56M 42S |
Time in gunner role | 29M 52S |