CMDR AJHunter profile
(Anaconda)
Federation: Post Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1,137,015,764 cr |
Credits spent on ships | 339,234,991 cr |
Credits spent on outfitting | 480,354,529 cr |
Credits spent on repairs | 6,180,022 cr |
Credits spent on fuel | 78,703 cr |
Credits spent on munitions | 186,870 cr |
Insurance claims | 8 |
Total claim costs | 14,900,588 cr |
Combat |
|
Bounties claimed | 206 |
Profit from bounties | 7,531,141 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 17 |
Profit from assassinations | 2,730,988 cr |
Highest single reward | 305,075 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 133,407,754 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 4,900 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 103,620,710 cr |
Commodities smuggled | 12,847 |
Average profit | 566,233 cr |
Highest single transaction | 2,035,584 cr |
Trading |
|
Market network | 68 |
Trading profit | 680,171,269 cr |
Commodities traded | 2,971 |
Average profit | 5,232,087 cr |
Highest single transaction | 191,250,732 cr |
Mining |
|
Profits from mining | 676,676,969 cr |
Minerals refined | 567 |
Materials collected | 13,527 |
Exploration |
|
Systems visited | 2,430 |
Profits from exploration | 166,552,495 cr |
Level 2 detailed scans | 10,523 |
Level 3 detailed scans | 10,522 |
Highest payout | 4,524,724 cr |
Total hyperspace distance | 190,104 ly |
Total hyperspace jumps | 2,976 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 4W 2D 3H 25M |
Passengers |
|
Total bulk passengers delivered | 2,917 |
Total VIPs delivered | 870 |
Total delivered | 3,787 |
Total ejected | 50 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 508 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 121 |
Crew |
|
Crew credits earned | 4,614,802 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 7M 52S |
Time in gunner role | 1M 16S |