Perfil de AJHunter
(Anaconda)
Federation: Post Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1.137.015.764 cr |
Credits spent on ships | 339.234.991 cr |
Credits spent on outfitting | 480.354.529 cr |
Credits spent on repairs | 6.180.022 cr |
Credits spent on fuel | 78.703 cr |
Credits spent on munitions | 186.870 cr |
Insurance claims | 8 |
Total claim costs | 14.900.588 cr |
Combat |
|
Bounties claimed | 206 |
Profit from bounties | 7.531.141 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 17 |
Profit from assassinations | 2.730.988 cr |
Highest single reward | 305.075 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 133.407.754 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 4.900 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 103.620.710 cr |
Commodities smuggled | 12.847 |
Average profit | 566.233 cr |
Highest single transaction | 2.035.584 cr |
Trading |
|
Market network | 68 |
Trading profit | 680.171.269 cr |
Commodities traded | 2.971 |
Average profit | 5.232.087 cr |
Highest single transaction | 191.250.732 cr |
Mining |
|
Profits from mining | 676.676.969 cr |
Minerals refined | 567 |
Materials collected | 13.527 |
Exploration |
|
Systems visited | 2.430 |
Profits from exploration | 166.552.495 cr |
Level 2 detailed scans | 10.523 |
Level 3 detailed scans | 10.522 |
Highest payout | 4.524.724 cr |
Total hyperspace distance | 190.104 a.l. |
Total hyperspace jumps | 2.976 |
Max distance from start | 65.648,16 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 4W 2D 3H 25M |
Passengers |
|
Total bulk passengers delivered | 2.917 |
Total VIPs delivered | 870 |
Total delivered | 3.787 |
Total ejected | 50 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 508 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 121 |
Crew |
|
Crew credits earned | 4.614.802 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 7M 52S |
Time in gunner role | 1M 16S |