CMDR AJHunter profile
(Anaconda)
Federation: Post Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1 137 015 764 cr |
Credits spent on ships | 339 234 991 cr |
Credits spent on outfitting | 480 354 529 cr |
Credits spent on repairs | 6 180 022 cr |
Credits spent on fuel | 78 703 cr |
Credits spent on munitions | 186 870 cr |
Insurance claims | 8 |
Total claim costs | 14 900 588 cr |
Combat |
|
Bounties claimed | 206 |
Profit from bounties | 7 531 141 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 17 |
Profit from assassinations | 2 730 988 cr |
Highest single reward | 305 075 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 133 407 754 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 4 900 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 103 620 710 cr |
Commodities smuggled | 12 847 |
Average profit | 566 233 cr |
Highest single transaction | 2 035 584 cr |
Trading |
|
Market network | 68 |
Trading profit | 680 171 269 cr |
Commodities traded | 2 971 |
Average profit | 5 232 087 cr |
Highest single transaction | 191 250 732 cr |
Mining |
|
Profits from mining | 676 676 969 cr |
Minerals refined | 567 |
Materials collected | 13 527 |
Exploration |
|
Systems visited | 2 430 |
Profits from exploration | 166 552 495 cr |
Level 2 detailed scans | 10 523 |
Level 3 detailed scans | 10 522 |
Highest payout | 4 524 724 cr |
Total hyperspace distance | 190 104 ly |
Total hyperspace jumps | 2 976 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 2D 3H 25M |
Passengers |
|
Total bulk passengers delivered | 2 917 |
Total VIPs delivered | 870 |
Total delivered | 3 787 |
Total ejected | 50 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 508 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 121 |
Crew |
|
Crew credits earned | 4 614 802 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 7M 52S |
Time in gunner role | 1M 16S |