CMDR thetaknight profile

(Type-10 Defender)

Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 41,559,343,454 cr |
Credits spent on ships | 6,226,278,186 cr |
Credits spent on outfitting | 21,184,248,414 cr |
Credits spent on repairs | 77,999,883 cr |
Credits spent on fuel | 1,314,192 cr |
Credits spent on munitions | 20,084,184 cr |
Insurance claims | 105 |
Total claim costs | 669,762,450 cr |
Combat |
|
Bounties claimed | 9,159 |
Profit from bounties | 751,201,855 cr |
Combat bonds | 3,706 |
Profit from combat bonds | 10,916,745,741 cr |
Assassinations | 157 |
Profit from assassinations | 157,291,903 cr |
Highest single reward | 1,928,700 cr |
Skimmers killed | 1,736 |
Crime |
|
Fines issued | 673 |
Lifetime fines value | 3,765,579 cr |
Bounties received/earned | 3,072 |
Lifetime bounty value | 1,058,845 cr |
Highest bounty issued | 39,100 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 102,828 cr |
Commodities smuggled | 90 |
Average profit | 7,345 cr |
Highest single transaction | 31,527 cr |
Trading |
|
Market network | 164 |
Trading profit | 20,099,074,246 cr |
Commodities traded | 256,785 |
Average profit | 18,872,370 cr |
Highest single transaction | 444,474,880 cr |
Mining |
|
Profits from mining | 15,210,579,563 cr |
Minerals refined | 19,545 |
Materials collected | 97,817 |
Exploration |
|
Systems visited | 10,012 |
Profits from exploration | 618,922,844 cr |
Level 2 detailed scans | 29,153 |
Level 3 detailed scans | 29,551 |
Highest payout | 5,504,848 cr |
Total hyperspace distance | 765,910 ly |
Total hyperspace jumps | 20,657 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,216.97 ly |
Approximate time played | 16W 3D 1H 47M |
Passengers |
|
Total bulk passengers delivered | 1,510 |
Total VIPs delivered | 1,282 |
Total delivered | 2,792 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 1,403 |
Total profit | 40,625,047 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 17,549 |
Grade 1 upgrades generated | 2,256 |
Grade 2 upgrades generated | 3,097 |
Grade 3 upgrades generated | 4,226 |
Grade 4 upgrades generated | 5,074 |
Grade 5 upgrades generated | 2,896 |
Crew |
|
Crew credits earned | 1,096,499,309 cr |
Crew hired | 92 |
Crew fired | 88 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 58M 46S |
Time in gunner role | 4M 30S |
Total credits accrued | 14,000,002 cr |