CMDR Yaacov Bromson profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,156,444,208 cr |
Credits spent on ships | 651,244,132 cr |
Credits spent on outfitting | 1,420,905,698 cr |
Credits spent on repairs | 982,984 cr |
Credits spent on fuel | 72,763 cr |
Credits spent on munitions | 899,381 cr |
Insurance claims | 14 |
Total claim costs | 18,209,615 cr |
Combat |
|
Bounties claimed | 457 |
Profit from bounties | 5,177,741 cr |
Combat bonds | 1 |
Profit from combat bonds | 2,000,000 cr |
Assassinations | 14 |
Profit from assassinations | 5,390,772 cr |
Highest single reward | 271,440 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 114,027 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 204,590 cr |
Highest bounty issued | 9,980 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 405,860 cr |
Commodities smuggled | 71 |
Average profit | 25,366 cr |
Highest single transaction | 98,423 cr |
Trading |
|
Market network | 39 |
Trading profit | 1,520,625,944 cr |
Commodities traded | 3,676 |
Average profit | 19,495,204 cr |
Highest single transaction | 355,716,284 cr |
Mining |
|
Profits from mining | 1,364,095,140 cr |
Minerals refined | 1,117 |
Materials collected | 5,394 |
Exploration |
|
Systems visited | 1,616 |
Profits from exploration | 419,592,294 cr |
Level 2 detailed scans | 9,009 |
Level 3 detailed scans | 9,694 |
Highest payout | 12,380,647 cr |
Total hyperspace distance | 78,711 ly |
Total hyperspace jumps | 2,351 |
Max distance from start | 5,873.33 ly |
Max distance from Sol | 5,940.05 ly |
Max distance from Colonia | 22,800.51 ly |
Approximate time played | 1W 6D 3H 34M |
Passengers |
|
Total bulk passengers delivered | 20 |
Total VIPs delivered | 8 |
Total delivered | 28 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 247 |
Grade 1 upgrades generated | 71 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 43 |
Multi-Crew |
|
Total time in multi-crew | 1H 47M 43S |
Time in gunner role | 4S |