CMDR Yaacov Bromson profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 156 444 208 cr |
Credits spent on ships | 651 244 132 cr |
Credits spent on outfitting | 1 420 905 698 cr |
Credits spent on repairs | 982 984 cr |
Credits spent on fuel | 72 763 cr |
Credits spent on munitions | 899 381 cr |
Insurance claims | 14 |
Total claim costs | 18 209 615 cr |
Combat |
|
Bounties claimed | 457 |
Profit from bounties | 5 177 741 cr |
Combat bonds | 1 |
Profit from combat bonds | 2 000 000 cr |
Assassinations | 14 |
Profit from assassinations | 5 390 772 cr |
Highest single reward | 271 440 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 114 027 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 204 590 cr |
Highest bounty issued | 9 980 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 405 860 cr |
Commodities smuggled | 71 |
Average profit | 25 366 cr |
Highest single transaction | 98 423 cr |
Trading |
|
Market network | 39 |
Trading profit | 1 520 625 944 cr |
Commodities traded | 3 676 |
Average profit | 19 495 204 cr |
Highest single transaction | 355 716 284 cr |
Mining |
|
Profits from mining | 1 364 095 140 cr |
Minerals refined | 1 117 |
Materials collected | 5 394 |
Exploration |
|
Systems visited | 1 616 |
Profits from exploration | 419 592 294 cr |
Level 2 detailed scans | 9 009 |
Level 3 detailed scans | 9 694 |
Highest payout | 12 380 647 cr |
Total hyperspace distance | 78 711 ly |
Total hyperspace jumps | 2 351 |
Max distance from start | 5 873,33 ly |
Max distance from Sol | 5 940,05 ly |
Max distance from Colonia | 22 800,51 ly |
Approximate time played | 1W 6D 3H 34M |
Passengers |
|
Total bulk passengers delivered | 20 |
Total VIPs delivered | 8 |
Total delivered | 28 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 247 |
Grade 1 upgrades generated | 71 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 43 |
Multi-Crew |
|
Total time in multi-crew | 1H 47M 43S |
Time in gunner role | 4S |