CMDR CMDR Few profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3,448,150,905 cr |
Credits spent on ships | 1,369,710,094 cr |
Credits spent on outfitting | 2,219,760,995 cr |
Credits spent on repairs | 4,796,352 cr |
Credits spent on fuel | 464,428 cr |
Credits spent on munitions | 903,689 cr |
Insurance claims | 18 |
Total claim costs | 71,256,035 cr |
Combat |
|
Bounties claimed | 2,813 |
Profit from bounties | 80,799,461 cr |
Combat bonds | 275 |
Profit from combat bonds | 6,733,868 cr |
Assassinations | 116 |
Profit from assassinations | 3,726,382 cr |
Highest single reward | 321,500 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 130,175 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 49,290 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 4,087,403 cr |
Commodities smuggled | 1,385 |
Average profit | 107,563 cr |
Highest single transaction | 526,660 cr |
Trading |
|
Market network | 340 |
Trading profit | 3,250,244,683 cr |
Commodities traded | 170,835 |
Average profit | 2,672,899 cr |
Highest single transaction | 366,571,520 cr |
Mining |
|
Profits from mining | 2,970,531,602 cr |
Minerals refined | 8,186 |
Materials collected | 4,683 |
Exploration |
|
Systems visited | 3,405 |
Profits from exploration | 20,941,003 cr |
Level 2 detailed scans | 1,600 |
Level 3 detailed scans | 5,169 |
Highest payout | 322,613 cr |
Total hyperspace distance | 85,178 ly |
Total hyperspace jumps | 6,017 |
Max distance from start | 10,932.55 ly |
Max distance from Sol | 10,938.61 ly |
Max distance from Colonia | 26,041.81 ly |
Approximate time played | 5W 3D 11H 8M |
Passengers |
|
Total bulk passengers delivered | 2,364 |
Total VIPs delivered | 37 |
Total delivered | 2,401 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 38,460 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 297,777,069 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 47S |
Time in gunner role | 10M |