CMDR CMDR Few profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3 448 150 905 cr |
Credits spent on ships | 1 369 710 094 cr |
Credits spent on outfitting | 2 219 760 995 cr |
Credits spent on repairs | 4 796 352 cr |
Credits spent on fuel | 464 428 cr |
Credits spent on munitions | 903 689 cr |
Insurance claims | 18 |
Total claim costs | 71 256 035 cr |
Combat |
|
Bounties claimed | 2 813 |
Profit from bounties | 80 799 461 cr |
Combat bonds | 275 |
Profit from combat bonds | 6 733 868 cr |
Assassinations | 116 |
Profit from assassinations | 3 726 382 cr |
Highest single reward | 321 500 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 130 175 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 49 290 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 4 087 403 cr |
Commodities smuggled | 1 385 |
Average profit | 107 563 cr |
Highest single transaction | 526 660 cr |
Trading |
|
Market network | 340 |
Trading profit | 3 250 244 683 cr |
Commodities traded | 170 835 |
Average profit | 2 672 899 cr |
Highest single transaction | 366 571 520 cr |
Mining |
|
Profits from mining | 2 970 531 602 cr |
Minerals refined | 8 186 |
Materials collected | 4 683 |
Exploration |
|
Systems visited | 3 405 |
Profits from exploration | 20 941 003 cr |
Level 2 detailed scans | 1 600 |
Level 3 detailed scans | 5 169 |
Highest payout | 322 613 cr |
Total hyperspace distance | 85 178 ly |
Total hyperspace jumps | 6 017 |
Max distance from start | 10 932,55 ly |
Max distance from Sol | 10 938,61 ly |
Max distance from Colonia | 26 041,81 ly |
Approximate time played | 5W 3D 11H 8M |
Passengers |
|
Total bulk passengers delivered | 2 364 |
Total VIPs delivered | 37 |
Total delivered | 2 401 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 38 460 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 297 777 069 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 47S |
Time in gunner role | 10M |