Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,000,504,241 cr |
Credits spent on ships | 1,580,078,506 cr |
Credits spent on outfitting | 2,065,517,736 cr |
Credits spent on repairs | 5,802,879 cr |
Credits spent on fuel | 1,321,348 cr |
Credits spent on munitions | 895,609 cr |
Insurance claims | 48 |
Total claim costs | 50,188,378 cr |
Combat |
|
Bounties claimed | 242 |
Profit from bounties | 9,296,149 cr |
Combat bonds | 744 |
Profit from combat bonds | 24,890,738 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 578,044 cr |
Skimmers killed | 1,267 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 69,386 cr |
Bounties received/earned | 1,465 |
Lifetime bounty value | 399,630 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 40,615,884 cr |
Commodities smuggled | 36,636 |
Average profit | 142,512 cr |
Highest single transaction | 303,264 cr |
Trading |
|
Market network | 166 |
Trading profit | 4,584,767,462 cr |
Commodities traded | 504,410 |
Average profit | 2,668,666 cr |
Highest single transaction | 534,992,594 cr |
Mining |
|
Profits from mining | 3,740,089,276 cr |
Minerals refined | 5,996 |
Materials collected | 37,901 |
Exploration |
|
Systems visited | 35,879 |
Profits from exploration | 2,630,621,675 cr |
Level 2 detailed scans | 69,559 |
Level 3 detailed scans | 466,464 |
Highest payout | 10,865,630 cr |
Total hyperspace distance | 1,603,480 ly |
Total hyperspace jumps | 40,849 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,641.04 ly |
Approximate time played | 26W 6D 7H 27M |
Passengers |
|
Total bulk passengers delivered | 21,560 |
Total VIPs delivered | 1,527 |
Total delivered | 23,087 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3,026 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,187 |
Grade 1 upgrades generated | 611 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 409 |
Grade 4 upgrades generated | 292 |
Grade 5 upgrades generated | 689 |
Crew |
|
Crew credits earned | 2,121,608 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 36S |
Time in gunner role | 7M 16S |