CMDR Andrew Gaspurr profile

(Asp Explorer)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 256 818 582 cr |
Credits spent on ships | 1 630 076 859 cr |
Credits spent on outfitting | 2 150 473 635 cr |
Credits spent on repairs | 6 236 039 cr |
Credits spent on fuel | 1 448 551 cr |
Credits spent on munitions | 931 175 cr |
Insurance claims | 48 |
Total claim costs | 50 188 378 cr |
Combat |
|
Bounties claimed | 246 |
Profit from bounties | 9 300 149 cr |
Combat bonds | 744 |
Profit from combat bonds | 24 890 738 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 578 044 cr |
Skimmers killed | 1 321 |
Crime |
|
Fines issued | 171 |
Lifetime fines value | 70 686 cr |
Bounties received/earned | 1 477 |
Lifetime bounty value | 411 630 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 40 615 884 cr |
Commodities smuggled | 36 636 |
Average profit | 142 512 cr |
Highest single transaction | 303 264 cr |
Trading |
|
Market network | 166 |
Trading profit | 4 584 767 462 cr |
Commodities traded | 504 410 |
Average profit | 2 668 666 cr |
Highest single transaction | 534 992 594 cr |
Mining |
|
Profits from mining | 3 740 089 276 cr |
Minerals refined | 5 996 |
Materials collected | 38 054 |
Exploration |
|
Systems visited | 40 108 |
Profits from exploration | 3 989 145 502 cr |
Level 2 detailed scans | 129 771 |
Level 3 detailed scans | 526 676 |
Highest payout | 22 552 160 cr |
Total hyperspace distance | 1 843 349 ly |
Total hyperspace jumps | 46 610 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 641,04 ly |
Approximate time played | 30W 2D 21H 12M |
Passengers |
|
Total bulk passengers delivered | 26 843 |
Total VIPs delivered | 1 527 |
Total delivered | 28 370 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 026 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 249 |
Grade 1 upgrades generated | 616 |
Grade 2 upgrades generated | 192 |
Grade 3 upgrades generated | 418 |
Grade 4 upgrades generated | 303 |
Grade 5 upgrades generated | 720 |
Crew |
|
Crew credits earned | 2 121 608 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 21M 14S |
Time in gunner role | 7M 16S |
Time in fighter con role | 1H 55M 21S |