Perfil de Andrew Gaspurr
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15.256.818.582 cr |
Credits spent on ships | 1.630.076.859 cr |
Credits spent on outfitting | 2.150.473.635 cr |
Credits spent on repairs | 6.236.039 cr |
Credits spent on fuel | 1.448.551 cr |
Credits spent on munitions | 931.175 cr |
Insurance claims | 48 |
Total claim costs | 50.188.378 cr |
Combat |
|
Bounties claimed | 246 |
Profit from bounties | 9.300.149 cr |
Combat bonds | 744 |
Profit from combat bonds | 24.890.738 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 578.044 cr |
Skimmers killed | 1.321 |
Crime |
|
Fines issued | 171 |
Lifetime fines value | 70.686 cr |
Bounties received/earned | 1.477 |
Lifetime bounty value | 411.630 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 40.615.884 cr |
Commodities smuggled | 36.636 |
Average profit | 142.512 cr |
Highest single transaction | 303.264 cr |
Trading |
|
Market network | 166 |
Trading profit | 4.584.767.462 cr |
Commodities traded | 504.410 |
Average profit | 2.668.666 cr |
Highest single transaction | 534.992.594 cr |
Mining |
|
Profits from mining | 3.740.089.276 cr |
Minerals refined | 5.996 |
Materials collected | 38.054 |
Exploration |
|
Systems visited | 40.108 |
Profits from exploration | 3.989.145.502 cr |
Level 2 detailed scans | 129.771 |
Level 3 detailed scans | 526.676 |
Highest payout | 22.552.160 cr |
Total hyperspace distance | 1.843.349 a.l. |
Total hyperspace jumps | 46.610 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 48.641,04 a.l. |
Approximate time played | 30W 2D 21H 12M |
Passengers |
|
Total bulk passengers delivered | 26.843 |
Total VIPs delivered | 1.527 |
Total delivered | 28.370 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3.026 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2.249 |
Grade 1 upgrades generated | 616 |
Grade 2 upgrades generated | 192 |
Grade 3 upgrades generated | 418 |
Grade 4 upgrades generated | 303 |
Grade 5 upgrades generated | 720 |
Crew |
|
Crew credits earned | 2.121.608 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 21M 14S |
Time in gunner role | 7M 16S |
Time in fighter con role | 1H 55M 21S |