Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 973,459,156 cr |
Credits spent on ships | 514,205,951 cr |
Credits spent on outfitting | 426,507,357 cr |
Credits spent on repairs | 2,004,240 cr |
Credits spent on fuel | 155,320 cr |
Credits spent on munitions | 171,765 cr |
Insurance claims | 8 |
Total claim costs | 13,267,644 cr |
Combat |
|
Bounties claimed | 44 |
Profit from bounties | 285,063 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 96,447 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 50,644 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 4,900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 47,211 cr |
Commodities smuggled | 12 |
Average profit | 6,744 cr |
Highest single transaction | 28,185 cr |
Trading |
|
Market network | 110 |
Trading profit | 81,723,980 cr |
Commodities traded | 22,370 |
Average profit | 278,921 cr |
Highest single transaction | 2,130,440 cr |
Mining |
|
Profits from mining | 40,549 cr |
Minerals refined | 16 |
Materials collected | 11,571 |
Exploration |
|
Systems visited | 4,569 |
Profits from exploration | 871,912,001 cr |
Level 2 detailed scans | 31,604 |
Level 3 detailed scans | 31,604 |
Highest payout | 16,294,316 cr |
Total hyperspace distance | 106,169 ly |
Total hyperspace jumps | 5,485 |
Max distance from start | 22,016.78 ly |
Max distance from Sol | 22,038.89 ly |
Max distance from Colonia | 25,638.86 ly |
Approximate time played | 4W 5D 12H |
Passengers |
|
Total bulk passengers delivered | 116 |
Total VIPs delivered | 41 |
Total delivered | 157 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 458,561 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 619 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 126 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 9,051,048 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |