Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 973 459 156 cr |
Credits spent on ships | 514 205 951 cr |
Credits spent on outfitting | 426 507 357 cr |
Credits spent on repairs | 2 004 240 cr |
Credits spent on fuel | 155 320 cr |
Credits spent on munitions | 171 765 cr |
Insurance claims | 8 |
Total claim costs | 13 267 644 cr |
Combat |
|
Bounties claimed | 44 |
Profit from bounties | 285 063 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 96 447 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 50 644 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 4 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 47 211 cr |
Commodities smuggled | 12 |
Average profit | 6 744 cr |
Highest single transaction | 28 185 cr |
Trading |
|
Market network | 110 |
Trading profit | 81 723 980 cr |
Commodities traded | 22 370 |
Average profit | 278 921 cr |
Highest single transaction | 2 130 440 cr |
Mining |
|
Profits from mining | 40 549 cr |
Minerals refined | 16 |
Materials collected | 11 571 |
Exploration |
|
Systems visited | 4 569 |
Profits from exploration | 871 912 001 cr |
Level 2 detailed scans | 31 604 |
Level 3 detailed scans | 31 604 |
Highest payout | 16 294 316 cr |
Total hyperspace distance | 106 169 ly |
Total hyperspace jumps | 5 485 |
Max distance from start | 22 016,78 ly |
Max distance from Sol | 22 038,89 ly |
Max distance from Colonia | 25 638,86 ly |
Approximate time played | 4W 5D 12H |
Passengers |
|
Total bulk passengers delivered | 116 |
Total VIPs delivered | 41 |
Total delivered | 157 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 458 561 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 619 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 126 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 9 051 048 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |