CMDR Transom profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12,950,405,451 cr |
Credits spent on ships | 2,233,203,121 cr |
Credits spent on outfitting | 7,330,469,577 cr |
Credits spent on repairs | 32,073,574 cr |
Credits spent on fuel | 1,028,809 cr |
Credits spent on munitions | 5,063,846 cr |
Insurance claims | 37 |
Total claim costs | 356,659,058 cr |
Combat |
|
Bounties claimed | 1,814 |
Profit from bounties | 188,511,610 cr |
Combat bonds | 1,296 |
Profit from combat bonds | 2,093,356,493 cr |
Assassinations | 20 |
Profit from assassinations | 19,846,649 cr |
Highest single reward | 1,457,692 cr |
Skimmers killed | 104 |
Crime |
|
Fines issued | 200 |
Lifetime fines value | 608,621 cr |
Bounties received/earned | 391 |
Lifetime bounty value | 770,975 cr |
Highest bounty issued | 167,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 348,315 cr |
Commodities smuggled | 30 |
Average profit | 49,759 cr |
Highest single transaction | 100,970 cr |
Trading |
|
Market network | 129 |
Trading profit | 22,365,882,924 cr |
Commodities traded | 317,463 |
Average profit | 21,060,153 cr |
Highest single transaction | 323,923,160 cr |
Mining |
|
Profits from mining | 4,869,201,599 cr |
Minerals refined | 8,624 |
Materials collected | 30,398 |
Exploration |
|
Systems visited | 4,895 |
Profits from exploration | 162,544,949 cr |
Level 2 detailed scans | 10,301 |
Level 3 detailed scans | 25,918 |
Highest payout | 5,786,835 cr |
Total hyperspace distance | 276,823 ly |
Total hyperspace jumps | 10,408 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,787.39 ly |
Approximate time played | 11W 3D 18H 23M |
Passengers |
|
Total bulk passengers delivered | 20,365 |
Total VIPs delivered | 26,249 |
Total delivered | 46,614 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,680 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2,785 |
Grade 1 upgrades generated | 475 |
Grade 2 upgrades generated | 480 |
Grade 3 upgrades generated | 638 |
Grade 4 upgrades generated | 688 |
Grade 5 upgrades generated | 504 |
Crew |
|
Crew credits earned | 995,367,209 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 39M 43S |
Time in gunner role | 24M 23S |
Time in fighter con role | 1H 22M 54S |
Total credits accrued | 24,292,253 cr |