CMDR Transom profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12 025 681 760 cr |
Credits spent on ships | 2 233 203 121 cr |
Credits spent on outfitting | 7 333 653 918 cr |
Credits spent on repairs | 33 408 756 cr |
Credits spent on fuel | 1 038 985 cr |
Credits spent on munitions | 5 180 155 cr |
Insurance claims | 37 |
Total claim costs | 356 659 058 cr |
Combat |
|
Bounties claimed | 1 842 |
Profit from bounties | 194 021 072 cr |
Combat bonds | 1 523 |
Profit from combat bonds | 2 108 097 655 cr |
Assassinations | 21 |
Profit from assassinations | 22 206 278 cr |
Highest single reward | 1 457 692 cr |
Skimmers killed | 105 |
Crime |
|
Fines issued | 206 |
Lifetime fines value | 690 686 cr |
Bounties received/earned | 466 |
Lifetime bounty value | 912 375 cr |
Highest bounty issued | 167 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 348 315 cr |
Commodities smuggled | 30 |
Average profit | 49 759 cr |
Highest single transaction | 100 970 cr |
Trading |
|
Market network | 130 |
Trading profit | 22 366 667 137 cr |
Commodities traded | 319 141 |
Average profit | 20 922 981 cr |
Highest single transaction | 323 923 160 cr |
Mining |
|
Profits from mining | 5 005 906 471 cr |
Minerals refined | 8 624 |
Materials collected | 30 449 |
Exploration |
|
Systems visited | 4 911 |
Profits from exploration | 162 782 378 cr |
Level 2 detailed scans | 10 339 |
Level 3 detailed scans | 25 956 |
Highest payout | 5 786 835 cr |
Total hyperspace distance | 277 562 ly |
Total hyperspace jumps | 10 469 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 787,39 ly |
Approximate time played | 11W 5D 23H 13M |
Passengers |
|
Total bulk passengers delivered | 20 365 |
Total VIPs delivered | 26 398 |
Total delivered | 46 763 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 680 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2 864 |
Grade 1 upgrades generated | 486 |
Grade 2 upgrades generated | 493 |
Grade 3 upgrades generated | 660 |
Grade 4 upgrades generated | 710 |
Grade 5 upgrades generated | 515 |
Crew |
|
Crew credits earned | 1 000 510 776 cr |
Crew hired | 25 |
Crew fired | 24 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 56M |
Time in gunner role | 24M 23S |
Time in fighter con role | 1H 22M 54S |
Total credits accrued | 24 292 253 cr |