CMDR Shotgn16 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,409,207,615 cr |
Credits spent on ships | 2,759,676,750 cr |
Credits spent on outfitting | 3,552,043,957 cr |
Credits spent on repairs | 15,440,889 cr |
Credits spent on fuel | 775,544 cr |
Credits spent on munitions | 633,851 cr |
Insurance claims | 51 |
Total claim costs | 681,184,683 cr |
Combat |
|
Bounties claimed | 306 |
Profit from bounties | 10,912,520 cr |
Combat bonds | 174 |
Profit from combat bonds | 6,875,087 cr |
Assassinations | 3 |
Profit from assassinations | 760,769 cr |
Highest single reward | 277,252 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 308 |
Lifetime fines value | 120,254 cr |
Bounties received/earned | 251 |
Lifetime bounty value | 60,114,100 cr |
Highest bounty issued | 4,862,500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15,810 cr |
Commodities smuggled | 11 |
Average profit | 2,635 cr |
Highest single transaction | 3,726 cr |
Trading |
|
Market network | 70 |
Trading profit | 4,481,851,047 cr |
Commodities traded | 5,022 |
Average profit | 37,662,614 cr |
Highest single transaction | 402,263,520 cr |
Mining |
|
Profits from mining | 4,216,698,333 cr |
Minerals refined | 5,112 |
Materials collected | 19,291 |
Exploration |
|
Systems visited | 4,108 |
Profits from exploration | 120,299,712 cr |
Level 2 detailed scans | 2,251 |
Level 3 detailed scans | 2,287 |
Highest payout | 5,374,959 cr |
Total hyperspace distance | 219,963 ly |
Total hyperspace jumps | 5,909 |
Max distance from start | 26,374.36 ly |
Max distance from Sol | 26,429.56 ly |
Max distance from Colonia | 23,650.88 ly |
Approximate time played | 6W 4D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 21 |
Total delivered | 33 |
Total ejected | 7 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,379 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 306 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 382 |
Crew |
|
Crew credits earned | 30,296,231 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 10M 55S |
Time in gunner role | 12M 26S |
Time in fighter con role | 16M 54S |
Total credits accrued | 50,507 cr |