CMDR Shotgn16 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 409 207 615 cr |
Credits spent on ships | 2 759 676 750 cr |
Credits spent on outfitting | 3 552 043 957 cr |
Credits spent on repairs | 15 440 889 cr |
Credits spent on fuel | 775 544 cr |
Credits spent on munitions | 633 851 cr |
Insurance claims | 51 |
Total claim costs | 681 184 683 cr |
Combat |
|
Bounties claimed | 306 |
Profit from bounties | 10 912 520 cr |
Combat bonds | 174 |
Profit from combat bonds | 6 875 087 cr |
Assassinations | 3 |
Profit from assassinations | 760 769 cr |
Highest single reward | 277 252 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 308 |
Lifetime fines value | 120 254 cr |
Bounties received/earned | 251 |
Lifetime bounty value | 60 114 100 cr |
Highest bounty issued | 4 862 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15 810 cr |
Commodities smuggled | 11 |
Average profit | 2 635 cr |
Highest single transaction | 3 726 cr |
Trading |
|
Market network | 70 |
Trading profit | 4 481 851 047 cr |
Commodities traded | 5 022 |
Average profit | 37 662 614 cr |
Highest single transaction | 402 263 520 cr |
Mining |
|
Profits from mining | 4 216 698 333 cr |
Minerals refined | 5 112 |
Materials collected | 19 291 |
Exploration |
|
Systems visited | 4 108 |
Profits from exploration | 120 299 712 cr |
Level 2 detailed scans | 2 251 |
Level 3 detailed scans | 2 287 |
Highest payout | 5 374 959 cr |
Total hyperspace distance | 219 963 ly |
Total hyperspace jumps | 5 909 |
Max distance from start | 26 374,36 ly |
Max distance from Sol | 26 429,56 ly |
Max distance from Colonia | 23 650,88 ly |
Approximate time played | 6W 4D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 21 |
Total delivered | 33 |
Total ejected | 7 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 379 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 306 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 382 |
Crew |
|
Crew credits earned | 30 296 231 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 10M 55S |
Time in gunner role | 12M 26S |
Time in fighter con role | 16M 54S |
Total credits accrued | 50 507 cr |