Perfil de Shotgn16
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.409.207.615 cr |
Credits spent on ships | 2.759.676.750 cr |
Credits spent on outfitting | 3.552.043.957 cr |
Credits spent on repairs | 15.440.889 cr |
Credits spent on fuel | 775.544 cr |
Credits spent on munitions | 633.851 cr |
Insurance claims | 51 |
Total claim costs | 681.184.683 cr |
Combat |
|
Bounties claimed | 306 |
Profit from bounties | 10.912.520 cr |
Combat bonds | 174 |
Profit from combat bonds | 6.875.087 cr |
Assassinations | 3 |
Profit from assassinations | 760.769 cr |
Highest single reward | 277.252 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 308 |
Lifetime fines value | 120.254 cr |
Bounties received/earned | 251 |
Lifetime bounty value | 60.114.100 cr |
Highest bounty issued | 4.862.500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15.810 cr |
Commodities smuggled | 11 |
Average profit | 2.635 cr |
Highest single transaction | 3.726 cr |
Trading |
|
Market network | 70 |
Trading profit | 4.481.851.047 cr |
Commodities traded | 5.022 |
Average profit | 37.662.614 cr |
Highest single transaction | 402.263.520 cr |
Mining |
|
Profits from mining | 4.216.698.333 cr |
Minerals refined | 5.112 |
Materials collected | 19.291 |
Exploration |
|
Systems visited | 4.108 |
Profits from exploration | 120.299.712 cr |
Level 2 detailed scans | 2.251 |
Level 3 detailed scans | 2.287 |
Highest payout | 5.374.959 cr |
Total hyperspace distance | 219.963 a.l. |
Total hyperspace jumps | 5.909 |
Max distance from start | 26.374,36 a.l. |
Max distance from Sol | 26.429,56 a.l. |
Max distance from Colonia | 23.650,88 a.l. |
Approximate time played | 6W 4D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 21 |
Total delivered | 33 |
Total ejected | 7 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1.379 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 306 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 382 |
Crew |
|
Crew credits earned | 30.296.231 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 10M 55S |
Time in gunner role | 12M 26S |
Time in fighter con role | 16M 54S |
Total credits accrued | 50.507 cr |