CMDR Schmobius profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,297,106,520 cr |
Credits spent on ships | 799,779,652 cr |
Credits spent on outfitting | 2,385,695,576 cr |
Credits spent on repairs | 44,565,686 cr |
Credits spent on fuel | 866,707 cr |
Credits spent on munitions | 4,310,560 cr |
Insurance claims | 25 |
Total claim costs | 330,125,363 cr |
Combat |
|
Bounties claimed | 5,370 |
Profit from bounties | 341,753,137 cr |
Combat bonds | 5,965 |
Profit from combat bonds | 265,171,288 cr |
Assassinations | 1,132 |
Profit from assassinations | 927,517,553 cr |
Highest single reward | 381,060 cr |
Skimmers killed | 414 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 6,161,400 cr |
Bounties received/earned | 2,101 |
Lifetime bounty value | 1,385,375 cr |
Highest bounty issued | 475,100 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 1,894,657 cr |
Commodities smuggled | 640 |
Average profit | 31,578 cr |
Highest single transaction | 672,708 cr |
Trading |
|
Market network | 369 |
Trading profit | 6,850,690,017 cr |
Commodities traded | 295,195 |
Average profit | 5,542,629 cr |
Highest single transaction | 374,310,048 cr |
Mining |
|
Profits from mining | 6,407,003,109 cr |
Minerals refined | 6,496 |
Materials collected | 11,699 |
Exploration |
|
Systems visited | 10,793 |
Profits from exploration | 312,229,910 cr |
Level 2 detailed scans | 14,312 |
Level 3 detailed scans | 105,860 |
Highest payout | 3,232,856 cr |
Total hyperspace distance | 398,095 ly |
Total hyperspace jumps | 18,723 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,615.24 ly |
Approximate time played | 16W 3D 13H 11M |
Passengers |
|
Total bulk passengers delivered | 5,207 |
Total VIPs delivered | 2,437 |
Total delivered | 7,644 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 67,091 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,232 |
Grade 1 upgrades generated | 364 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 191 |
Grade 4 upgrades generated | 249 |
Grade 5 upgrades generated | 282 |
Crew |
|
Crew credits earned | 1,032,660,083 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 6H 30M 16S |
Time in fighter con role | 8M 22S |