CMDR Schmobius profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 297 106 520 cr |
Credits spent on ships | 799 779 652 cr |
Credits spent on outfitting | 2 385 695 576 cr |
Credits spent on repairs | 44 565 686 cr |
Credits spent on fuel | 866 707 cr |
Credits spent on munitions | 4 310 560 cr |
Insurance claims | 25 |
Total claim costs | 330 125 363 cr |
Combat |
|
Bounties claimed | 5 370 |
Profit from bounties | 341 753 137 cr |
Combat bonds | 5 965 |
Profit from combat bonds | 265 171 288 cr |
Assassinations | 1 132 |
Profit from assassinations | 927 517 553 cr |
Highest single reward | 381 060 cr |
Skimmers killed | 414 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 6 161 400 cr |
Bounties received/earned | 2 101 |
Lifetime bounty value | 1 385 375 cr |
Highest bounty issued | 475 100 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 1 894 657 cr |
Commodities smuggled | 640 |
Average profit | 31 578 cr |
Highest single transaction | 672 708 cr |
Trading |
|
Market network | 369 |
Trading profit | 6 850 690 017 cr |
Commodities traded | 295 195 |
Average profit | 5 542 629 cr |
Highest single transaction | 374 310 048 cr |
Mining |
|
Profits from mining | 6 407 003 109 cr |
Minerals refined | 6 496 |
Materials collected | 11 699 |
Exploration |
|
Systems visited | 10 793 |
Profits from exploration | 312 229 910 cr |
Level 2 detailed scans | 14 312 |
Level 3 detailed scans | 105 860 |
Highest payout | 3 232 856 cr |
Total hyperspace distance | 398 095 ly |
Total hyperspace jumps | 18 723 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 615,24 ly |
Approximate time played | 16W 3D 13H 11M |
Passengers |
|
Total bulk passengers delivered | 5 207 |
Total VIPs delivered | 2 437 |
Total delivered | 7 644 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 67 091 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 232 |
Grade 1 upgrades generated | 364 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 191 |
Grade 4 upgrades generated | 249 |
Grade 5 upgrades generated | 282 |
Crew |
|
Crew credits earned | 1 032 660 083 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 6H 30M 16S |
Time in fighter con role | 8M 22S |