CMDR trotus profile
(Anaconda)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15,115,077,524 cr |
Credits spent on ships | 1,524,963,682 cr |
Credits spent on outfitting | 3,543,801,746 cr |
Credits spent on repairs | 8,914,843 cr |
Credits spent on fuel | 218,005 cr |
Credits spent on munitions | 964,941 cr |
Insurance claims | 12 |
Total claim costs | 95,637,223 cr |
Combat |
|
Bounties claimed | 341 |
Profit from bounties | 5,240,074 cr |
Combat bonds | 1,123 |
Profit from combat bonds | 78,117,195 cr |
Assassinations | 1 |
Profit from assassinations | 129,107 cr |
Highest single reward | 268,912 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 259 |
Lifetime fines value | 670,711 cr |
Bounties received/earned | 278 |
Lifetime bounty value | 266,500 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,884 cr |
Commodities smuggled | 10 |
Average profit | 209 cr |
Highest single transaction | 576 cr |
Trading |
|
Market network | 74 |
Trading profit | 9,957,272,990 cr |
Commodities traded | 34,228 |
Average profit | 17,530,410 cr |
Highest single transaction | 816,807,406 cr |
Mining |
|
Profits from mining | 3,224,854,677 cr |
Minerals refined | 4,765 |
Materials collected | 19,630 |
Exploration |
|
Systems visited | 5,068 |
Profits from exploration | 1,057,980,208 cr |
Level 2 detailed scans | 16,668 |
Level 3 detailed scans | 16,668 |
Highest payout | 11,467,996 cr |
Total hyperspace distance | 311,701 ly |
Total hyperspace jumps | 6,350 |
Max distance from start | 27,921.40 ly |
Max distance from Sol | 27,936.45 ly |
Max distance from Colonia | 46,266.76 ly |
Approximate time played | 5W 5D 23H 53M |
Passengers |
|
Total bulk passengers delivered | 1,242 |
Total VIPs delivered | 0 |
Total delivered | 1,242 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 48,086 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,257 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 328 |
Grade 4 upgrades generated | 213 |
Grade 5 upgrades generated | 165 |
Crew |
|
Crew credits earned | 270,205,324 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 48M 34S |
Time in gunner role | 21M 29S |
Total credits accrued | 96,292 cr |