CMDR trotus profile
(Anaconda)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 115 077 524 cr |
Credits spent on ships | 1 524 963 682 cr |
Credits spent on outfitting | 3 543 801 746 cr |
Credits spent on repairs | 8 914 843 cr |
Credits spent on fuel | 218 005 cr |
Credits spent on munitions | 964 941 cr |
Insurance claims | 12 |
Total claim costs | 95 637 223 cr |
Combat |
|
Bounties claimed | 341 |
Profit from bounties | 5 240 074 cr |
Combat bonds | 1 123 |
Profit from combat bonds | 78 117 195 cr |
Assassinations | 1 |
Profit from assassinations | 129 107 cr |
Highest single reward | 268 912 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 259 |
Lifetime fines value | 670 711 cr |
Bounties received/earned | 278 |
Lifetime bounty value | 266 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 884 cr |
Commodities smuggled | 10 |
Average profit | 209 cr |
Highest single transaction | 576 cr |
Trading |
|
Market network | 74 |
Trading profit | 9 957 272 990 cr |
Commodities traded | 34 228 |
Average profit | 17 530 410 cr |
Highest single transaction | 816 807 406 cr |
Mining |
|
Profits from mining | 3 224 854 677 cr |
Minerals refined | 4 765 |
Materials collected | 19 630 |
Exploration |
|
Systems visited | 5 068 |
Profits from exploration | 1 057 980 208 cr |
Level 2 detailed scans | 16 668 |
Level 3 detailed scans | 16 668 |
Highest payout | 11 467 996 cr |
Total hyperspace distance | 311 701 ly |
Total hyperspace jumps | 6 350 |
Max distance from start | 27 921,40 ly |
Max distance from Sol | 27 936,45 ly |
Max distance from Colonia | 46 266,76 ly |
Approximate time played | 5W 5D 23H 53M |
Passengers |
|
Total bulk passengers delivered | 1 242 |
Total VIPs delivered | 0 |
Total delivered | 1 242 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 48 086 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 257 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 328 |
Grade 4 upgrades generated | 213 |
Grade 5 upgrades generated | 165 |
Crew |
|
Crew credits earned | 270 205 324 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 48M 34S |
Time in gunner role | 21M 29S |
Total credits accrued | 96 292 cr |