CMDR Konstantin Drept profile
Federation: Midshipman
Empire: Lord
Balance |
|
---|---|
Current assets | 1,002,771,593 cr |
Credits spent on ships | 416,948,812 cr |
Credits spent on outfitting | 540,486,474 cr |
Credits spent on repairs | 319,246 cr |
Credits spent on fuel | 52,320 cr |
Credits spent on munitions | 210,121 cr |
Insurance claims | 8 |
Total claim costs | 24,278,646 cr |
Combat |
|
Bounties claimed | 83 |
Profit from bounties | 1,775,875 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 848,578 cr |
Highest single reward | 96,957 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 330,519 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 19,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 166,605 cr |
Commodities smuggled | 31 |
Average profit | 11,107 cr |
Highest single transaction | 33,528 cr |
Trading |
|
Market network | 50 |
Trading profit | 61,693,291 cr |
Commodities traded | 3,590 |
Average profit | 398,021 cr |
Highest single transaction | 13,955,328 cr |
Mining |
|
Profits from mining | 55,397,654 cr |
Minerals refined | 306 |
Materials collected | 5,414 |
Exploration |
|
Systems visited | 4,906 |
Profits from exploration | 962,174,660 cr |
Level 2 detailed scans | 29,356 |
Level 3 detailed scans | 28,738 |
Highest payout | 9,677,161 cr |
Total hyperspace distance | 184,036 ly |
Total hyperspace jumps | 5,302 |
Max distance from start | 26,056.72 ly |
Max distance from Sol | 26,115.79 ly |
Max distance from Colonia | 28,838.51 ly |
Approximate time played | 2W 4D 13H 21M |
Passengers |
|
Total bulk passengers delivered | 13 |
Total VIPs delivered | 17 |
Total delivered | 30 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 294,119 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 212 |
Grade 1 upgrades generated | 63 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |