Perfil de Konstantin Drept
Federation: Midshipman
Empire: Lord
Balance |
|
---|---|
Current assets | 1.002.771.593 cr |
Credits spent on ships | 416.948.812 cr |
Credits spent on outfitting | 540.486.474 cr |
Credits spent on repairs | 319.246 cr |
Credits spent on fuel | 52.320 cr |
Credits spent on munitions | 210.121 cr |
Insurance claims | 8 |
Total claim costs | 24.278.646 cr |
Combat |
|
Bounties claimed | 83 |
Profit from bounties | 1.775.875 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 848.578 cr |
Highest single reward | 96.957 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 330.519 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 19.800 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 166.605 cr |
Commodities smuggled | 31 |
Average profit | 11.107 cr |
Highest single transaction | 33.528 cr |
Trading |
|
Market network | 50 |
Trading profit | 61.693.291 cr |
Commodities traded | 3.590 |
Average profit | 398.021 cr |
Highest single transaction | 13.955.328 cr |
Mining |
|
Profits from mining | 55.397.654 cr |
Minerals refined | 306 |
Materials collected | 5.414 |
Exploration |
|
Systems visited | 4.906 |
Profits from exploration | 962.174.660 cr |
Level 2 detailed scans | 29.356 |
Level 3 detailed scans | 28.738 |
Highest payout | 9.677.161 cr |
Total hyperspace distance | 184.036 a.l. |
Total hyperspace jumps | 5.302 |
Max distance from start | 26.056,72 a.l. |
Max distance from Sol | 26.115,79 a.l. |
Max distance from Colonia | 28.838,51 a.l. |
Approximate time played | 2W 4D 13H 21M |
Passengers |
|
Total bulk passengers delivered | 13 |
Total VIPs delivered | 17 |
Total delivered | 30 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 294.119 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 212 |
Grade 1 upgrades generated | 63 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |