CMDR Bleaklow profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,426,262,423 cr |
Credits spent on ships | 841,677,896 cr |
Credits spent on outfitting | 3,128,177,091 cr |
Credits spent on repairs | 6,155,201 cr |
Credits spent on fuel | 756,983 cr |
Credits spent on munitions | 773,958 cr |
Insurance claims | 22 |
Total claim costs | 15,901,433 cr |
Combat |
|
Bounties claimed | 4,219 |
Profit from bounties | 367,264,753 cr |
Combat bonds | 1,425 |
Profit from combat bonds | 53,395,019 cr |
Assassinations | 104 |
Profit from assassinations | 7,724,019 cr |
Highest single reward | 266,658 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 233 |
Lifetime fines value | 1,651,024 cr |
Bounties received/earned | 368 |
Lifetime bounty value | 990,480 cr |
Highest bounty issued | 11,545 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 22,132,291 cr |
Commodities smuggled | 10,148 |
Average profit | 219,132 cr |
Highest single transaction | 2,394,392 cr |
Trading |
|
Market network | 317 |
Trading profit | 362,024,875 cr |
Commodities traded | 324,462 |
Average profit | 291,720 cr |
Highest single transaction | 6,321,952 cr |
Mining |
|
Profits from mining | 13,485,220 cr |
Minerals refined | 819 |
Materials collected | 10,442 |
Exploration |
|
Systems visited | 20,033 |
Profits from exploration | 2,438,737,009 cr |
Level 2 detailed scans | 16,357 |
Level 3 detailed scans | 94,370 |
Highest payout | 25,753,746 cr |
Total hyperspace distance | 848,185 ly |
Total hyperspace jumps | 24,440 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 8W 1D 22H 36M |
Passengers |
|
Total bulk passengers delivered | 1,658 |
Total VIPs delivered | 286 |
Total delivered | 1,944 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5,728 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 875 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 221 |
Crew |
|
Crew credits earned | 9,530,997 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 13M 39S |
Time in gunner role | 7M 52S |
Time in fighter con role | 5M 20S |