CMDR Bleaklow profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 426 262 423 cr |
Credits spent on ships | 841 677 896 cr |
Credits spent on outfitting | 3 128 177 091 cr |
Credits spent on repairs | 6 155 201 cr |
Credits spent on fuel | 756 983 cr |
Credits spent on munitions | 773 958 cr |
Insurance claims | 22 |
Total claim costs | 15 901 433 cr |
Combat |
|
Bounties claimed | 4 219 |
Profit from bounties | 367 264 753 cr |
Combat bonds | 1 425 |
Profit from combat bonds | 53 395 019 cr |
Assassinations | 104 |
Profit from assassinations | 7 724 019 cr |
Highest single reward | 266 658 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 233 |
Lifetime fines value | 1 651 024 cr |
Bounties received/earned | 368 |
Lifetime bounty value | 990 480 cr |
Highest bounty issued | 11 545 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 22 132 291 cr |
Commodities smuggled | 10 148 |
Average profit | 219 132 cr |
Highest single transaction | 2 394 392 cr |
Trading |
|
Market network | 317 |
Trading profit | 362 024 875 cr |
Commodities traded | 324 462 |
Average profit | 291 720 cr |
Highest single transaction | 6 321 952 cr |
Mining |
|
Profits from mining | 13 485 220 cr |
Minerals refined | 819 |
Materials collected | 10 442 |
Exploration |
|
Systems visited | 20 033 |
Profits from exploration | 2 438 737 009 cr |
Level 2 detailed scans | 16 357 |
Level 3 detailed scans | 94 370 |
Highest payout | 25 753 746 cr |
Total hyperspace distance | 848 185 ly |
Total hyperspace jumps | 24 440 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 8W 1D 22H 36M |
Passengers |
|
Total bulk passengers delivered | 1 658 |
Total VIPs delivered | 286 |
Total delivered | 1 944 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5 728 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 875 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 221 |
Crew |
|
Crew credits earned | 9 530 997 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 13M 39S |
Time in gunner role | 7M 52S |
Time in fighter con role | 5M 20S |