Perfil de Pop
(Viper Mk III)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 1.357.731.893 cr |
Credits spent on ships | 398.925.316 cr |
Credits spent on outfitting | 882.247.651 cr |
Credits spent on repairs | 3.648.660 cr |
Credits spent on fuel | 258.652 cr |
Credits spent on munitions | 278.863 cr |
Insurance claims | 17 |
Total claim costs | 25.329.042 cr |
Combat |
|
Bounties claimed | 1.514 |
Profit from bounties | 150.217.181 cr |
Combat bonds | 182 |
Profit from combat bonds | 9.610.474 cr |
Assassinations | 136 |
Profit from assassinations | 81.631.759 cr |
Highest single reward | 645.000 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 222.514 cr |
Bounties received/earned | 135 |
Lifetime bounty value | 363.800 cr |
Highest bounty issued | 109.100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 60.123 cr |
Commodities smuggled | 33 |
Average profit | 10.021 cr |
Highest single transaction | 48.325 cr |
Trading |
|
Market network | 52 |
Trading profit | 758.980.349 cr |
Commodities traded | 38.813 |
Average profit | 3.614.192 cr |
Highest single transaction | 221.499.951 cr |
Mining |
|
Profits from mining | 604.000.653 cr |
Minerals refined | 1.167 |
Materials collected | 15.373 |
Exploration |
|
Systems visited | 4.202 |
Profits from exploration | 293.363.782 cr |
Level 2 detailed scans | 15.177 |
Level 3 detailed scans | 15.177 |
Highest payout | 8.210.048 cr |
Total hyperspace distance | 219.759 a.l. |
Total hyperspace jumps | 5.389 |
Max distance from start | 65.248,48 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.252,18 a.l. |
Approximate time played | 4W 3D 12H 54M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 77 |
Total delivered | 77 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 105.212 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.677 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 280 |
Grade 3 upgrades generated | 406 |
Grade 4 upgrades generated | 296 |
Grade 5 upgrades generated | 435 |
Crew |
|
Crew credits earned | 51.265.436 cr |
Crew hired | 3 |
Crew fired | 2 |