CMDR Pop profile
(Viper Mk III)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 1 357 731 893 cr |
Credits spent on ships | 398 925 316 cr |
Credits spent on outfitting | 882 247 651 cr |
Credits spent on repairs | 3 648 660 cr |
Credits spent on fuel | 258 652 cr |
Credits spent on munitions | 278 863 cr |
Insurance claims | 17 |
Total claim costs | 25 329 042 cr |
Combat |
|
Bounties claimed | 1 514 |
Profit from bounties | 150 217 181 cr |
Combat bonds | 182 |
Profit from combat bonds | 9 610 474 cr |
Assassinations | 136 |
Profit from assassinations | 81 631 759 cr |
Highest single reward | 645 000 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 222 514 cr |
Bounties received/earned | 135 |
Lifetime bounty value | 363 800 cr |
Highest bounty issued | 109 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 60 123 cr |
Commodities smuggled | 33 |
Average profit | 10 021 cr |
Highest single transaction | 48 325 cr |
Trading |
|
Market network | 52 |
Trading profit | 758 980 349 cr |
Commodities traded | 38 813 |
Average profit | 3 614 192 cr |
Highest single transaction | 221 499 951 cr |
Mining |
|
Profits from mining | 604 000 653 cr |
Minerals refined | 1 167 |
Materials collected | 15 373 |
Exploration |
|
Systems visited | 4 202 |
Profits from exploration | 293 363 782 cr |
Level 2 detailed scans | 15 177 |
Level 3 detailed scans | 15 177 |
Highest payout | 8 210 048 cr |
Total hyperspace distance | 219 759 ly |
Total hyperspace jumps | 5 389 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 252,18 ly |
Approximate time played | 4W 3D 12H 54M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 77 |
Total delivered | 77 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 105 212 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 677 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 280 |
Grade 3 upgrades generated | 406 |
Grade 4 upgrades generated | 296 |
Grade 5 upgrades generated | 435 |
Crew |
|
Crew credits earned | 51 265 436 cr |
Crew hired | 3 |
Crew fired | 2 |