Perfil de VeloRider
(Dolphin)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 2.187.295.687 cr |
Credits spent on ships | 350.979.885 cr |
Credits spent on outfitting | 1.047.599.639 cr |
Credits spent on repairs | 1.346.487 cr |
Credits spent on fuel | 125.687 cr |
Credits spent on munitions | 173.954 cr |
Insurance claims | 29 |
Total claim costs | 26.756.757 cr |
Combat |
|
Bounties claimed | 78 |
Profit from bounties | 2.883.644 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 151.925 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 4.963 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 32.500 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 18.655 cr |
Commodities smuggled | 2 |
Average profit | 9.328 cr |
Highest single transaction | 10.503 cr |
Trading |
|
Market network | 55 |
Trading profit | 181.322.336 cr |
Commodities traded | 13.875 |
Average profit | 949.332 cr |
Highest single transaction | 71.901.375 cr |
Mining |
|
Profits from mining | 135.615.390 cr |
Minerals refined | 1.476 |
Materials collected | 8.005 |
Exploration |
|
Systems visited | 4.256 |
Profits from exploration | 621.657.374 cr |
Level 2 detailed scans | 24.640 |
Level 3 detailed scans | 24.640 |
Highest payout | 8.780.462 cr |
Total hyperspace distance | 222.378 a.l. |
Total hyperspace jumps | 5.218 |
Max distance from start | 59.724,26 a.l. |
Max distance from Sol | 59.740,01 a.l. |
Max distance from Colonia | 37.774,88 a.l. |
Approximate time played | 3W 1D 23H 51M |
Passengers |
|
Total bulk passengers delivered | 7.726 |
Total VIPs delivered | 3.137 |
Total delivered | 10.863 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 90.652 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 143 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 47 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 25 |