CMDR VeloRider profile
(Dolphin)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 2 187 295 687 cr |
Credits spent on ships | 350 979 885 cr |
Credits spent on outfitting | 1 047 599 639 cr |
Credits spent on repairs | 1 346 487 cr |
Credits spent on fuel | 125 687 cr |
Credits spent on munitions | 173 954 cr |
Insurance claims | 29 |
Total claim costs | 26 756 757 cr |
Combat |
|
Bounties claimed | 78 |
Profit from bounties | 2 883 644 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 151 925 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 4 963 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 32 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 18 655 cr |
Commodities smuggled | 2 |
Average profit | 9 328 cr |
Highest single transaction | 10 503 cr |
Trading |
|
Market network | 55 |
Trading profit | 181 322 336 cr |
Commodities traded | 13 875 |
Average profit | 949 332 cr |
Highest single transaction | 71 901 375 cr |
Mining |
|
Profits from mining | 135 615 390 cr |
Minerals refined | 1 476 |
Materials collected | 8 005 |
Exploration |
|
Systems visited | 4 413 |
Profits from exploration | 621 657 374 cr |
Level 2 detailed scans | 24 640 |
Level 3 detailed scans | 24 640 |
Highest payout | 8 780 462 cr |
Total hyperspace distance | 242 896 ly |
Total hyperspace jumps | 5 375 |
Max distance from start | 59 724,26 ly |
Max distance from Sol | 59 740,01 ly |
Max distance from Colonia | 37 774,88 ly |
Approximate time played | 3W 2D 6H 44M |
Passengers |
|
Total bulk passengers delivered | 7 726 |
Total VIPs delivered | 3 137 |
Total delivered | 10 863 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 90 652 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 143 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 47 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 25 |