Perfil de Hotel Foxtrot
(Mamba)
Federation: None
Empire: Serf
Balance |
|
---|---|
Current assets | 1.093.798.775 cr |
Credits spent on ships | 322.726.072 cr |
Credits spent on outfitting | 625.745.214 cr |
Credits spent on repairs | 1.301.348 cr |
Credits spent on fuel | 49.373 cr |
Credits spent on munitions | 100.126 cr |
Insurance claims | 38 |
Total claim costs | 13.761.830 cr |
Combat |
|
Bounties claimed | 621 |
Profit from bounties | 18.902.519 cr |
Combat bonds | 233 |
Profit from combat bonds | 16.235.429 cr |
Assassinations | 1 |
Profit from assassinations | 181.481 cr |
Highest single reward | 7.065 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 13.034 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2.000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15.955 cr |
Commodities smuggled | 10 |
Average profit | 2.659 cr |
Highest single transaction | 12.368 cr |
Trading |
|
Market network | 34 |
Trading profit | 259.095.607 cr |
Commodities traded | 1.091 |
Average profit | 3.867.099 cr |
Highest single transaction | 54.814.402 cr |
Mining |
|
Profits from mining | 257.662.066 cr |
Minerals refined | 618 |
Materials collected | 8.993 |
Exploration |
|
Systems visited | 5.670 |
Profits from exploration | 300.016.853 cr |
Level 2 detailed scans | 6.565 |
Level 3 detailed scans | 47.977 |
Highest payout | 10.322.771 cr |
Total hyperspace distance | 263.594 a.l. |
Total hyperspace jumps | 6.161 |
Max distance from start | 25.868,85 a.l. |
Max distance from Sol | 25.924,94 a.l. |
Max distance from Colonia | 34.322,33 a.l. |
Approximate time played | 2W 4D 19H 22M |
Passengers |
|
Total bulk passengers delivered | 17 |
Total VIPs delivered | 58 |
Total delivered | 75 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27.396 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 607 |
Grade 1 upgrades generated | 229 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 167 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 97 |
Crew |
|
Crew credits earned | 21.069.010 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 50M 52S |
Time in gunner role | 17S |