Perfil de Gramps
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 155.154.274.218 cr |
Credits spent on ships | 1.308.005.268 cr |
Credits spent on outfitting | 2.466.430.405 cr |
Credits spent on repairs | 39.070.992 cr |
Credits spent on fuel | 14.037.228 cr |
Credits spent on munitions | 23.628.860 cr |
Insurance claims | 64 |
Total claim costs | 155.874.459 cr |
Combat |
|
Bounties claimed | 21.250 |
Profit from bounties | 1.745.475.579 cr |
Combat bonds | 360 |
Profit from combat bonds | 7.656.261 cr |
Assassinations | 119 |
Profit from assassinations | 20.545.280 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 503 |
Crime |
|
Fines issued | 708 |
Lifetime fines value | 6.654.039 cr |
Bounties received/earned | 354 |
Lifetime bounty value | 294.720 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 18.743.557 cr |
Commodities smuggled | 15.128 |
Average profit | 201.544 cr |
Highest single transaction | 1.316.304 cr |
Trading |
|
Market network | 231 |
Trading profit | 48.166.358.885 cr |
Commodities traded | 15.046.338 |
Average profit | 1.488.224 cr |
Highest single transaction | 282.342.704 cr |
Mining |
|
Profits from mining | 6.517.971 cr |
Minerals refined | 983 |
Materials collected | 62.695 |
Exploration |
|
Systems visited | 40.532 |
Profits from exploration | 17.160.470.835 cr |
Level 2 detailed scans | 184.185 |
Level 3 detailed scans | 523.449 |
Highest payout | 26.156.149 cr |
Total hyperspace distance | 2.851.003 a.l. |
Total hyperspace jumps | 103.066 |
Max distance from start | 65.656,15 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 131W 2H 25M |
Passengers |
|
Total bulk passengers delivered | 459 |
Total VIPs delivered | 0 |
Total delivered | 459 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 121.868 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4.582 |
Grade 1 upgrades generated | 509 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 786 |
Grade 4 upgrades generated | 1.002 |
Grade 5 upgrades generated | 1.985 |
Crew |
|
Crew credits earned | 10.779.890.194 cr |
Crew hired | 3 |
Crew fired | 3 |