Perfil de Feimos
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.941.796.478 cr |
Credits spent on ships | 1.013.877.858 cr |
Credits spent on outfitting | 2.706.916.991 cr |
Credits spent on repairs | 38.920.665 cr |
Credits spent on fuel | 644.839 cr |
Credits spent on munitions | 1.880.003 cr |
Insurance claims | 21 |
Total claim costs | 193.256.199 cr |
Combat |
|
Bounties claimed | 1.003 |
Profit from bounties | 185.160.369 cr |
Combat bonds | 502 |
Profit from combat bonds | 2.177.455.109 cr |
Assassinations | 6 |
Profit from assassinations | 1.108.538 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 1.705.612 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 151.200 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2.862 cr |
Commodities smuggled | 54 |
Average profit | 2.862 cr |
Highest single transaction | 2.862 cr |
Trading |
|
Market network | 38 |
Trading profit | 674.263.157 cr |
Commodities traded | 39.968 |
Average profit | 4.465.319 cr |
Highest single transaction | 146.609.112 cr |
Mining |
|
Profits from mining | 197.798.440 cr |
Minerals refined | 616 |
Materials collected | 12.276 |
Exploration |
|
Systems visited | 5.310 |
Profits from exploration | 525.905.240 cr |
Level 2 detailed scans | 16.543 |
Level 3 detailed scans | 16.543 |
Highest payout | 12.212.815 cr |
Total hyperspace distance | 513.584 a.l. |
Total hyperspace jumps | 8.975 |
Max distance from start | 65.248,48 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 5W 6D 11H 36M |
Passengers |
|
Total bulk passengers delivered | 411 |
Total VIPs delivered | 30.480 |
Total delivered | 30.891 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 336.676 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1.065 |
Grade 1 upgrades generated | 126 |
Grade 2 upgrades generated | 157 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 236 |
Grade 5 upgrades generated | 342 |
Crew |
|
Crew credits earned | 577.187.059 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 36M 33S |
Time in gunner role | 53S |