CMDR Feimos profile
Profile

Distances submitted:
0
Systems visited:
12 449
Systems discovered first:
2 803
Ranks
Soldier
Elite
Federation: Rear Admiral
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 16 133 524 209 cr |
Credits spent on ships | 1 613 440 407 cr |
Credits spent on outfitting | 3 879 394 009 cr |
Credits spent on repairs | 57 090 473 cr |
Credits spent on fuel | 1 326 304 cr |
Credits spent on munitions | 2 764 987 cr |
Insurance claims | 27 |
Total claim costs | 231 216 191 cr |
Combat |
|
Bounties claimed | 1 188 |
Profit from bounties | 220 594 433 cr |
Combat bonds | 1 682 |
Profit from combat bonds | 8 619 981 847 cr |
Assassinations | 18 |
Profit from assassinations | 24 304 827 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 1 972 405 cr |
Bounties received/earned | 259 |
Lifetime bounty value | 24 390 100 cr |
Highest bounty issued | 3 015 800 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2 862 cr |
Commodities smuggled | 54 |
Average profit | 2 862 cr |
Highest single transaction | 2 862 cr |
Trading |
|
Market network | 70 |
Trading profit | 1 261 837 075 cr |
Commodities traded | 63 814 |
Average profit | 3 625 969 cr |
Highest single transaction | 146 609 112 cr |
Mining |
|
Profits from mining | 197 798 440 cr |
Minerals refined | 670 |
Materials collected | 15 679 |
Exploration |
|
Systems visited | 8 100 |
Profits from exploration | 1 487 982 181 cr |
Level 2 detailed scans | 37 826 |
Level 3 detailed scans | 37 826 |
Highest payout | 15 202 236 cr |
Total hyperspace distance | 828 632 ly |
Total hyperspace jumps | 13 066 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 2D 13H 34M |
Passengers |
|
Total bulk passengers delivered | 554 |
Total VIPs delivered | 30 480 |
Total delivered | 31 034 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 110 |
Total profit | 3 528 558 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 960 |
Grade 1 upgrades generated | 222 |
Grade 2 upgrades generated | 291 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 451 |
Grade 5 upgrades generated | 604 |
Crew |
|
Crew credits earned | 577 187 059 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 36M 33S |
Time in gunner role | 53S |