Perfil de Ianosaur
(Dolphin)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 25.919.804.847 cr |
Credits spent on ships | 1.091.916.761 cr |
Credits spent on outfitting | 2.506.784.135 cr |
Credits spent on repairs | 2.345.823 cr |
Credits spent on fuel | 145.982 cr |
Credits spent on munitions | 761.783 cr |
Insurance claims | 19 |
Total claim costs | 23.228.464 cr |
Combat |
|
Bounties claimed | 703 |
Profit from bounties | 139.291.951 cr |
Combat bonds | 48 |
Profit from combat bonds | 3.204.780 cr |
Assassinations | 10 |
Profit from assassinations | 3.661.205 cr |
Highest single reward | 1.461.617 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 3.449.822 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 21.500 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 88.779.038 cr |
Commodities smuggled | 2.923 |
Average profit | 8.877.904 cr |
Highest single transaction | 22.183.950 cr |
Trading |
|
Market network | 52 |
Trading profit | 836.304.730 cr |
Commodities traded | 68.592 |
Average profit | 3.651.986 cr |
Highest single transaction | 41.383.440 cr |
Mining |
|
Profits from mining | 6.754.761.463 cr |
Minerals refined | 722 |
Materials collected | 5.068 |
Exploration |
|
Systems visited | 2.772 |
Profits from exploration | 440.961.020 cr |
Level 2 detailed scans | 15.782 |
Level 3 detailed scans | 15.782 |
Highest payout | 10.884.320 cr |
Total hyperspace distance | 115.053 a.l. |
Total hyperspace jumps | 3.672 |
Max distance from start | 21.989,66 a.l. |
Max distance from Sol | 22.007,43 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 11W 5D 19H 17M |
Passengers |
|
Total bulk passengers delivered | 4.795 |
Total VIPs delivered | 77 |
Total delivered | 4.872 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 338 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 62 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 55M 9S |
Time in gunner role | 1H 32M 6S |
Total credits accrued | 18.784 cr |