CMDR Ianosaur profile
(Dolphin)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 25 919 804 847 cr |
Credits spent on ships | 1 091 916 761 cr |
Credits spent on outfitting | 2 506 784 135 cr |
Credits spent on repairs | 2 345 823 cr |
Credits spent on fuel | 145 982 cr |
Credits spent on munitions | 761 783 cr |
Insurance claims | 19 |
Total claim costs | 23 228 464 cr |
Combat |
|
Bounties claimed | 703 |
Profit from bounties | 139 291 951 cr |
Combat bonds | 48 |
Profit from combat bonds | 3 204 780 cr |
Assassinations | 10 |
Profit from assassinations | 3 661 205 cr |
Highest single reward | 1 461 617 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 3 449 822 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 21 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 88 779 038 cr |
Commodities smuggled | 2 923 |
Average profit | 8 877 904 cr |
Highest single transaction | 22 183 950 cr |
Trading |
|
Market network | 52 |
Trading profit | 836 304 730 cr |
Commodities traded | 68 592 |
Average profit | 3 651 986 cr |
Highest single transaction | 41 383 440 cr |
Mining |
|
Profits from mining | 6 754 761 463 cr |
Minerals refined | 722 |
Materials collected | 5 068 |
Exploration |
|
Systems visited | 2 772 |
Profits from exploration | 440 961 020 cr |
Level 2 detailed scans | 15 782 |
Level 3 detailed scans | 15 782 |
Highest payout | 10 884 320 cr |
Total hyperspace distance | 115 053 ly |
Total hyperspace jumps | 3 672 |
Max distance from start | 21 989,66 ly |
Max distance from Sol | 22 007,43 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 11W 5D 19H 17M |
Passengers |
|
Total bulk passengers delivered | 4 795 |
Total VIPs delivered | 77 |
Total delivered | 4 872 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 338 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 62 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 55M 9S |
Time in gunner role | 1H 32M 6S |
Total credits accrued | 18 784 cr |