Perfil de Pelskikker
(Asp Explorer)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 548.325.915 cr |
Credits spent on ships | 187.859.962 cr |
Credits spent on outfitting | 296.081.996 cr |
Credits spent on repairs | 535.708 cr |
Credits spent on fuel | 36.580 cr |
Credits spent on munitions | 255.051 cr |
Insurance claims | 6 |
Total claim costs | 10.126.357 cr |
Combat |
|
Bounties claimed | 12 |
Profit from bounties | 2.443.774 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 1.337.071 cr |
Highest single reward | 220.722 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 2.950 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 4.800 cr |
Highest bounty issued | 1.500 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 8.632 cr |
Commodities smuggled | 42 |
Average profit | 411 cr |
Highest single transaction | 2.100 cr |
Trading |
|
Market network | 38 |
Trading profit | 401.101.575 cr |
Commodities traded | 2.344 |
Average profit | 2.253.380 cr |
Highest single transaction | 38.568.264 cr |
Mining |
|
Profits from mining | 397.948.078 cr |
Minerals refined | 1.909 |
Materials collected | 3.471 |
Exploration |
|
Systems visited | 2.275 |
Profits from exploration | 139.129.872 cr |
Level 2 detailed scans | 8.927 |
Level 3 detailed scans | 8.927 |
Highest payout | 4.237.688 cr |
Total hyperspace distance | 101.818 a.l. |
Total hyperspace jumps | 2.439 |
Max distance from start | 44.156,40 a.l. |
Max distance from Sol | 44.218,23 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 1W 3D 4H 3M |
Passengers |
|
Total bulk passengers delivered | 1.346 |
Total VIPs delivered | 6 |
Total delivered | 1.352 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 10.138 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 94 |
Grade 1 upgrades generated | 40 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 12 |
Crew |
|
Crew credits earned | 4.488.767 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |