Perfil de ash-ley
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9.893.746.444 cr |
Credits spent on ships | 389.063.130 cr |
Credits spent on outfitting | 941.919.593 cr |
Credits spent on repairs | 8.552.059 cr |
Credits spent on fuel | 162.025 cr |
Credits spent on munitions | 2.449.899 cr |
Insurance claims | 26 |
Total claim costs | 99.360.747 cr |
Combat |
|
Bounties claimed | 1.780 |
Profit from bounties | 115.972.112 cr |
Combat bonds | 824 |
Profit from combat bonds | 59.818.866 cr |
Assassinations | 43 |
Profit from assassinations | 22.810.479 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 127 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 3.592.945 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 63.000 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 2.437.269 cr |
Commodities smuggled | 555 |
Average profit | 34.818 cr |
Highest single transaction | 1.159.676 cr |
Trading |
|
Market network | 138 |
Trading profit | 978.544.577 cr |
Commodities traded | 39.877 |
Average profit | 1.099.488 cr |
Highest single transaction | 56.371.692 cr |
Mining |
|
Profits from mining | 779.618.260 cr |
Minerals refined | 5.196 |
Materials collected | 30.426 |
Exploration |
|
Systems visited | 3.159 |
Profits from exploration | 1.166.107.103 cr |
Level 2 detailed scans | 31.696 |
Level 3 detailed scans | 31.695 |
Highest payout | 22.330.343 cr |
Total hyperspace distance | 171.775 a.l. |
Total hyperspace jumps | 4.205 |
Max distance from start | 28.264,66 a.l. |
Max distance from Sol | 28.294,81 a.l. |
Max distance from Colonia | 15.465,42 a.l. |
Approximate time played | 7W 9H 33M |
Passengers |
|
Total bulk passengers delivered | 3.893 |
Total VIPs delivered | 95 |
Total delivered | 3.988 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 622 |
Total profit | 7.284.570 cr |
Total rescue transactions | 202 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2.844 |
Grade 1 upgrades generated | 447 |
Grade 2 upgrades generated | 586 |
Grade 3 upgrades generated | 710 |
Grade 4 upgrades generated | 595 |
Grade 5 upgrades generated | 506 |
Crew |
|
Crew credits earned | 86.118.524 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 24S |
Time in gunner role | 1S |