CMDR ash-ley profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 893 746 444 cr |
Credits spent on ships | 389 063 130 cr |
Credits spent on outfitting | 941 919 593 cr |
Credits spent on repairs | 8 552 059 cr |
Credits spent on fuel | 162 025 cr |
Credits spent on munitions | 2 449 899 cr |
Insurance claims | 26 |
Total claim costs | 99 360 747 cr |
Combat |
|
Bounties claimed | 1 780 |
Profit from bounties | 115 972 112 cr |
Combat bonds | 824 |
Profit from combat bonds | 59 818 866 cr |
Assassinations | 43 |
Profit from assassinations | 22 810 479 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 127 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 3 592 945 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 63 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 2 437 269 cr |
Commodities smuggled | 555 |
Average profit | 34 818 cr |
Highest single transaction | 1 159 676 cr |
Trading |
|
Market network | 138 |
Trading profit | 978 544 577 cr |
Commodities traded | 39 877 |
Average profit | 1 099 488 cr |
Highest single transaction | 56 371 692 cr |
Mining |
|
Profits from mining | 779 618 260 cr |
Minerals refined | 5 196 |
Materials collected | 30 426 |
Exploration |
|
Systems visited | 3 159 |
Profits from exploration | 1 166 107 103 cr |
Level 2 detailed scans | 31 696 |
Level 3 detailed scans | 31 695 |
Highest payout | 22 330 343 cr |
Total hyperspace distance | 171 775 ly |
Total hyperspace jumps | 4 205 |
Max distance from start | 28 264,66 ly |
Max distance from Sol | 28 294,81 ly |
Max distance from Colonia | 15 465,42 ly |
Approximate time played | 7W 9H 33M |
Passengers |
|
Total bulk passengers delivered | 3 893 |
Total VIPs delivered | 95 |
Total delivered | 3 988 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 622 |
Total profit | 7 284 570 cr |
Total rescue transactions | 202 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 844 |
Grade 1 upgrades generated | 447 |
Grade 2 upgrades generated | 586 |
Grade 3 upgrades generated | 710 |
Grade 4 upgrades generated | 595 |
Grade 5 upgrades generated | 506 |
Crew |
|
Crew credits earned | 86 118 524 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 24S |
Time in gunner role | 1S |